Strategy added by DragonsAfterDark
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pet battle video
Fast Worldquests in Maldraxxus: 1. Mighty Minions of Maldraxxus 2. Extra Pieces 3. Uncomfortably Undercover 4. Failed Experiment Update: Changed slot 2 : Damplight Slug --> Feline Familiar It's one round faster. |
Script |
2 | 4.8 ![]() |
100% | 109 ![]() |
85
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1:25
|
10 | ||
Script |
2 | 4.8 ![]() |
80% | 26 ![]() |
155
![]()
2:35
|
13 | |||
Script |
2 | 4.8 ![]() |
100% | 22 ![]() |
90
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1:30
|
9-10 | |||
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13 rounds.
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Script |
2 | 4.7 ![]() |
100% | 82 ![]() |
113
![]()
1:53
|
13 | ||
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Simple combination of pets, tested five times with win results
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Script |
2 | 4.7 ![]() |
98% | 38 ![]() |
155
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2:35
|
16+ | ||
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From Pet Sim using the script:
P/S: ~ 99% S/B: ~ 99% S/S: ~ 85% Script thanks to Outsider |
Breed Script |
2 | 4.6 ![]() |
98% | 134 ![]() |
140
![]()
2:20
|
14+ | ||
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Any Level 8+ Pet
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Some potential RNG here if you get critted too many times and it breaks the script. Your leveling pet will take up to 399 backline damage, so it should be level 8 or higher. Only use heal once it's expired - it will heal on its last turn, no need to cast it early and waste an attack turn. Always cast heal during the first pet's undead phase, regardless of time left, again saving an attack turn. Your leveling pet will get all the XP.
This strat and script is derived from info from Vman, Entropos, and Crapform. |
RNG Level 8+ Script |
2 | 4.4 ![]() |
79% | 20 ![]() |
200
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3:20
|
20-21 | |
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*** Created on Beta, so maybe not final ***
If you like the risk, you can do this without the Haunt pet to save 1 round. It's only there to make sure any Skitterling will survive long enough to apply Black Claw and Shattered Defenses to the second enemy pet. Keep in mind that without the Haunt usually you'll need to Pass the Undead extra round of the first enemy pet. (I will put that into the script, but not the steps) (12 rounds) |
Script |
2 | 4.2 ![]() |
100% | 78 ![]() |
115
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1:55
|
12 | ||
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It seems there's at least a small amount of RNG to this one. Has worked for me every time (using PS Starlette), but others have reported losses.
This will be a very close fight, perhaps coming down to mech round on the last pet, so follow the steps as close as you can. Thanks for all the support. You can try Alloyed Alleyrat, Servitor 122, or DM Rabbit instead of Specimen 97 if you want. Thanks for the comments. |
Breed RNG Script |
2 | 4.2 ![]() |
84% | 57 ![]() |
190
![]()
3:10
|
20 | ||
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Changed slot #2 to S/S Sneaky Marmot to avoid Corpse Explosion and Psionic Storm. Hopefully this helps stabilize it a bit.
Not sure why I made the script but didn't add it, so please let me know if something is wrong with it. Video for Fight |
Breed Script |
2 | 5.0 ![]() |
100% | 7 ![]() |
134
![]()
2:14
|
17 | ||
Script |
2 | 5.0 ![]() |
99% | 7 ![]() |
89
![]()
1:29
|
10 | |||
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Strategy adapted from the Lil' Bling starter that didn't work for me.
Using Chitterspine instead always worked for me. My Chitterspine was only level 23 too. |
RNG Script |
2 | 4.1 ![]() |
97% | 17 ![]() |
142
![]()
2:22
|
15 | ||
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Any Level 8+ Pet
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RNG Level 8+ |
2 | 3.7 ![]() |
N/A | 13 ![]() |
205
![]()
3:25
|
21+ | ||
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Any Level 3+ Pet
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Work in progress. I think there might be RNG subject to a Punch AND Storm crit.
Damage is from Magic but doesn't allow for crits. Note: You can also tick the magic/mechanical box in rematch because it only takes damage once. |
Breed Level 3+ Script |
2 | 4.5 ![]() |
13% | 8 ![]() |
106
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1:46
|
12 | |
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Good ol' bunnies!
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RNG Script |
2 | 3.8 ![]() |
84% | 21 ![]() |
149
![]()
2:29
|
24-25 | ||
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TD Script by Saesra#1939. Thank you!
I believe SS is required but I have not tried SP, SH, or SB. The key is to save Burrow for the undead phases. A third SS rabbit instead of the Mechanical Pandaren Dragonling can work with dodge instead of decoy and burrow on 3rd undead phase, but not always. Several times i have needed the mechanical family res |
Breed Script |
2 | 3.9 ![]() |
67% | 5 ![]() |
153
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2:33
|
19+ | ||
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Benax takes the Curse of Doom debuff when it dies reducing a lot of damage while the lasting Swarm of Flies debuff does good damage to the subsequent undead pets
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Script |
2 | 4.0 ![]() |
54% | 3 ![]() |
144
![]()
2:24
|
16+ | ||
2 | 0.0 ![]() |
N/A | 1 ![]() |
114
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1:54
|
12 | ||||
Breed RNG |
2 | 5.0 ![]() |
N/A | 1 ![]() |
149
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2:29
|
16 | |||
Breed RNG Script |
2 | 0.0 ![]() |
16% | 1 ![]() |
89
![]()
1:29
|
9 | |||
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This team will also help you with the achievement [Macabre Mechanicals] this achievement requires you to fight and win against 9 of the 12 pet Tamers in Shadowlands using only mechanical pets.
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Breed Script |
2 | 3.2 ![]() |
98% | 10 ![]() |
135
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2:15
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15-16 | ||
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11 rounds.
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Script |
2 | 4.8 ![]() |
87% | 5 ![]() |
97
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1:37
|
11 | ||
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Any Level 25+ Mech
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Now with less rabbits, and more mechanical spiders!
Follow these steps all the way through. Your second spider should be alive after the win. |
Script |
2 | 4.7 ![]() |
81% | 3 ![]() |
183
![]()
3:03
|
25 | |
2 | 4.2 ![]() |
N/A | 4 ![]() |
153
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2:33
|
17 | ||||
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Based on this strategy.
You start with Blossoming Ancient an do the rotation Sunlight, Photosynthesis and Ironbark x 5. Then with Hermit Crab you do Bubble, Dive, Pinch as many times as you can. Then finish with Iron Starlette and Powerball. Works 95% of times as long as you don't get crit too many times. |
RNG Script |
2 | 4.1 ![]() |
74% | 3 ![]() |
205
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3:25
|
22-23 | ||
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Peon's strategy, without Darkmoon Zeppelin.
Counts towards Macabre Mechanicals |
Breed |
2 | 4.0 ![]() |
N/A | 1 ![]() |
138
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2:18
|
13 | ||
2 | 4.0 ![]() |
N/A | 0 ![]() |
114
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1:54
|
13 | ||||
Script |
2 | 4.0 ![]() |
16% | 0 ![]() |
130
![]()
2:10
|
13-14 | |||
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This fight is little RNG because it depends how many times Bone Barrage hits your Chitterspine Skittlerling. But this strategy has worked for me multiple times and it failed little.
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RNG |
2 | 4.0 ![]() |
N/A | 0 ![]() |
139
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2:19
|
15 | ||
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I don't think Breed is important! Basically just two frogs using Swarm of Flies Tongue Lash. Bubble for undead rounds. Ghastly Kid is for avoiding Corpse Explosion. This is the most important part of the fight and why I don't think breed is super important. I don't think the 3rd pet can solo his 3rd leftovers in a straight fight so the third Leftovers needs some damage on him. I think it's still possible to win if Kid tanks the explode, but just try to avoid. Sometimes it's hard to predict the exact turn of explode but generally you want to wait until he is noticeably below 50%. If Leftovers #2 HP bar looks close to 50% just risk tanking the explode and hoof again.
Obviously if they crit you every hit it may not work, but even slightly bad RNG works. Works for me every single time (I've done it about 10-15 times), |
Tricky |
2 | 3.5 ![]() |
N/A | 1 ![]() |
135
![]()
2:15
|
15 | ||
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Script thanks to Hackelf
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RNG Script |
2 | 2.6 ![]() |
97% | 16 ![]() |
165
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2:45
|
17 | ||
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3 pets for all SL WQ
No bad luck or crit protection |
RNG |
2 | 3.4 ![]() |
N/A | 2 ![]() |
128
![]()
2:08
|
11-12 | ||
RNG Script |
2 | 3.5 ![]() |
9% | 1 ![]() |
135
![]()
2:15
|
16 | |||
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This can be hit or miss, but I've had good luck with it. Poro is VERY capable of killing Leftovers #1, so if it dies first, you may wish to try to save yourself some time by resetting the fight. The breed of the Iron Starlette I use in this fight is P/P.
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RNG Script |
2 | 3.0 ![]() |
76% | 1 ![]() |
118
![]()
1:58
|
14 | ||
Breed RNG |
2 | 1.5 ![]() |
N/A | 2 ![]() |
134
![]()
2:14
|
16 | |||
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Any Level 25+ Mech
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Not faster but work with just two pets
the more hp your third pet have the best it is |
Script |
2 | 1.3 ![]() |
76% | 2 ![]() |
185
![]()
3:05
|
21 | |
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Reliable Strategy. Tested multiple times.
Prefer the highest Power Frog that has at least 220 Speed in Slot 2 Enemy can already die to your second Pet, but that's down to RNG, so bring the Third for safety. |
Breed RNG |
2 | 1.5 ![]() |
N/A | 1 ![]() |
155
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2:35
|
14+ | ||
2 | 0.0 ![]() |
N/A | 0 ![]() |
159
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2:39
|
19-20 | ||||
Breed RNG |
2 | 0.0 ![]() |
N/A | 0 ![]() |
125
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2:05
|
12 | |||
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9-11 rounds
|
2 | 0.0 ![]() |
N/A | 0 ![]() |
94
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1:34
|
9-11 | |||
Script |
2 | 0.0 ![]() |
3% | 0 ![]() |
145
![]()
2:25
|
13 | |||
Breed |
2 | 0.0 ![]() |
N/A | 0 ![]() |
130
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2:10
|
13-14 | |||
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Wanted to try a critter so I don't have to wait for Bone Prison's root to be gone to swap pets.
Damage range of Chomp combined with Prowl can result in non-critical one-shots or even early deaths with P/P Marmot, while S/S breed can do 2 more Chomps when it's no longer slowed by Prowl so I think these two breeds will work (while H/B might fail when RNG rolls low damage all the time). |
Breed Script |
2 | 0.0 ![]() |
97% | 0 ![]() |
99
![]()
1:39
|
10-12 | ||
Breed RNG |
2 | 1.0 ![]() |
N/A | 0 ![]() |
170
![]()
2:50
|
19 |
Incl. steps:
Changed slot #2 to S/S Sneaky Marmot to avoid Corpse Explosion and Psionic Storm. Hopefully this helps stabilize it a bit.
Not sure why I made the script but didn't add it, so please let me know if something is wrong with it.
Video for Fight
Before | After | Experience Gain | |
---|---|---|---|
1 | ➜ | 3 | 239 |
2 | ➜ | 4 | 254 |
3 | ➜ | 4 | 267 |
4 | ➜ | 5 | 279 |
5 | ➜ | 6 | 289 |
6 | ➜ | 6 | 297 |
7 | ➜ | 7 | 304 |
8 | ➜ | 8 | 309 |
9 | ➜ | 9 | 312 |
10 | ➜ | 10 | 314 |
11 | ➜ | 11 | 314 |
12 | ➜ | 12 | 312 |
13 | ➜ | 13 | 309 |
14 | ➜ | 14 | 304 |
15 | ➜ | 15 | 297 |
16 | ➜ | 16 | 289 |
17 | ➜ | 17 | 279 |
18 | ➜ | 18 | 267 |
19 | ➜ | 19 | 254 |
20 | ➜ | 20 | 239 |
21 | ➜ | 21 | 223 |
22 | ➜ | 22 | 205 |
23 | ➜ | 23 | 185 |
24 | ➜ | 24 | 163 |
Safari Hat |
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Lesser Pet Treat |
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Pet Treat |
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Darkmoon Hat |
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Pet Battle Week |
= |
Pet levels to 25 with minimal XP lost |
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= |
Additional XP above level 25 is lost |
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Chitterspine Skitterling | SS |
Sneaky Marmot | SS |
Arachnoid Skitterbot | SS |
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
They say, if you take apart a machine and put it back together, there's always some screws left over. This should not be applied to living organisms!
1
DeathIncarna#1682
wrote on 2021-08-05 10:07:49
1
Cloud
wrote on 2021-07-25 00:00:42
1
PlavaLaguna
wrote on 2021-06-19 09:42:44
1
PureArmour#1184
wrote on 2020-12-27 20:42:47
1
zekrrun
wrote on 2020-12-04 19:58:44
---Script---
ability(Shell Armor:1380) [self(#1).active & self.round =1]
ability(Shell Armor:1380) [enemy.aura(Undead:242).exists]
ability(Skitter:626) [self(#1).active & enemy(#1).aura(Shattered Defenses:542).duration=2]
ability(Skitter:626) [self(#2).active & self.round =1]
ability(Smoke Cloud:2239) [enemy.aura(Undead:242).duration=1]
ability(Smoke Cloud:2239) [enemy(#3).ability(Mana Surge:489).usable]
ability(Swarm:706)
ability(Flurry:360)
change(next)
could use some cleaning but worked so far.
0
Huneyhunter wrote on 2020-12-04 15:04:50
New Comment: