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6 rounds.
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Script |
2 | 5.0 ![]() |
N/A | 25 ![]() |
47
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0:47
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6 | ||
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Any Level 25+ Undead
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2 | 5.0 ![]() |
N/A | 6 ![]() |
70
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1:10
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9+ | |||
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Any Pet
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My first strategy. I didn't had required pets for other strategies nor any experience with battling elite pets, but it was a one shot.
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RNG Script |
2 | 3.5 ![]() |
N/A | 13 ![]() |
64
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1:04
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8 | |
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I used this strategy when doing my daily quest for levelling the Hatchling, but any decent Level 25 pet would work instead.
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RNG |
2 | 3.4 ![]() |
N/A | 6 ![]() |
105
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1:45
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9-14 | ||
Script |
2 | 5.0 ![]() |
N/A | 3 ![]() |
105
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1:45
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14+ | |||
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Any Pet
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Script |
2 | 5.0 ![]() |
N/A | 0 ![]() |
50
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0:50
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7+ | ||
Script |
2 | 5.0 ![]() |
N/A | 4 ![]() |
45
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0:45
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6 | |||
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P/B Ghastly Rat will directly kill
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Script |
2 | 5.0 ![]() |
N/A | 1 ![]() |
45
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0:45
|
6 | ||
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As will every strategy for this there is RNG. With the high damage unmissable Nocturnal Strike and high damage of Call Darkness, though, this should be highly successful unless you're having a really bad RNG day and Call Darkness misses a couple times. Any 3 pet combination with both abilities should work. TD script is simple and designed to allow flexibility.
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Script |
2 | 4.5 ![]() |
N/A | 0 ![]() |
45
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0:45
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6+ | ||
Chinchilla
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Breed Script |
2 | 0.0 ![]() |
N/A | 0 ![]() |
77
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1:17
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9-12 | ||
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This strategy is based on similar one, but with SL updates.
It is still RNG fight and may require few Battle Pet Bandages |
RNG |
2 | 0.0 ![]() |
N/A | 0 ![]() |
62
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1:02
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6+ | ||
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Any Pet
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Script thanks to Prudentius
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RNG Script |
2 | 0.0 ![]() |
N/A | 0 ![]() |
52
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0:52
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5+ |
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No strategy that uses cooldown abilities can be trusted here, because of Lil'idan's "Evasion" aura that increases his dodge chance by 25%. I have three B/B Unborn Val'kyrs, and this simple strategy has never failed me. (It will work for any set of rare level 25 Undead pets with Shadow Slash, though.) I haven't timed the fight, but the last time I used it, I beat Lil'idan in 10 rounds.
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Script |
2 | 0.0 ![]() |
N/A | 0 ![]() |
65
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1:05
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9+ | ||
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Any Pet
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Script thanks to Schlumpf
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RNG Script |
2 | 2.0 ![]() |
N/A | 0 ![]() |
52
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0:52
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7+ |
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Any Pet
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Script thanks to Camlas
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RNG Script |
2 | 1.0 ![]() |
N/A | 0 ![]() |
58
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0:58
|
6+ |
Incl. steps:
Any Pet
Substitutes:
1 / 2
Script thanks to Camlas
Before | After | Experience Gain | |
---|---|---|---|
1 | ➜ | 5 | 479 |
2 | ➜ | 5 | 508 |
3 | ➜ | 5 | 535 |
4 | ➜ | 6 | 558 |
5 | ➜ | 6 | 578 |
6 | ➜ | 7 | 594 |
7 | ➜ | 8 | 607 |
8 | ➜ | 9 | 617 |
9 | ➜ | 9 | 624 |
10 | ➜ | 10 | 627 |
11 | ➜ | 11 | 627 |
12 | ➜ | 12 | 624 |
13 | ➜ | 13 | 617 |
14 | ➜ | 14 | 607 |
15 | ➜ | 15 | 594 |
16 | ➜ | 16 | 578 |
17 | ➜ | 17 | 558 |
18 | ➜ | 18 | 535 |
19 | ➜ | 19 | 508 |
20 | ➜ | 20 | 479 |
21 | ➜ | 21 | 446 |
22 | ➜ | 22 | 409 |
23 | ➜ | 23 | 370 |
24 | ➜ | 24 | 327 |
Safari Hat |
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Lesser Pet Treat |
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Pet Treat |
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Darkmoon Hat |
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Pet Battle Week |
= |
Pet levels to 25 with minimal XP lost |
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= |
Additional XP above level 25 is lost |
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For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
You are not unprepared!
Now that you are on this page, at least.
4
Yakumile
wrote on 2018-05-26 21:25:30
6
gsanta
wrote on 2018-06-14 22:50:08
5
Camlas
wrote on 2018-07-08 08:54:20
ability(Curse of Doom:218) [enemy.round=1]
quit [!enemy.aura(Curse of Doom:217).exists & self(#1).active]
ability(Unholy Ascension:321) [enemy.round=2]
quit [!enemy.aura(Unholy Ascension:320).exists & self(#1).active]
change(#2) [self(#1).dead]
ability(Black Claw:919) [!enemy.aura(Black Claw:918).exists]
ability(Flock:581)
I use a pp Zandalari Anklerender (2,-,2) in place of Ikky because it takes less damage from Eye Beam while dealing more damage at the same time. Ikky still takes the third spot to account for RNG. Here's a script for that.
ability(Curse of Doom:218) [enemy.round=1]
quit [!enemy.aura(Curse of Doom:217).exists & self(#1).active]
ability(Unholy Ascension:321) [enemy.round=2]
quit [!enemy.aura(Unholy Ascension:320).exists & self(#1).active]
ability(Black Claw:919) [!enemy.aura(Black Claw:918).exists]
ability(Hunting Party:921)
ability(Flock:581)
change(next)
0
curany wrote on 2018-07-15 05:01:39
1
Camlas
wrote on 2018-07-15 09:03:18
2
Archov#1630
wrote on 2018-09-19 02:39:02
1
d00mw01f wrote on 2017-08-16 13:35:54
ability(218) [enemy.round=1]
quit [!enemy.aura(217).exists & self(#1).active]
ability(321) [enemy.round=2]
quit [!enemy.aura(320).exists & self(#1).active]
change(#2) [self(#1).dead]
ability(919) [!enemy.aura(918).exists]
ability(581)
0
Anonymous wrote on 2017-08-16 21:06:44
0
d00mw01f wrote on 2017-08-19 10:03:45
0
OdinsV wrote on 2017-09-04 22:36:16
0
Jess wrote on 2017-10-12 03:19:24
1
katiefraggle
wrote on 2017-11-06 22:41:34
2
Tirgatt
wrote on 2018-03-16 10:11:45
ability(218) [enemy.round=1]
if [!enemy.aura(217).exists & self(#1).active]
quit
endif
ability(321) [enemy.round=2]
if [!enemy.aura(320).exists & self(#1).active]
quit
endif
change(#2) [self(#1).dead]
ability(919) [!enemy.aura(918).exists]
ability(581)
0
Gilfroy wrote on 2018-06-14 19:17:05
4
Shiney79 wrote on 2017-11-06 21:17:47
1
Azero
wrote on 2018-05-26 08:56:37
1
redrum wrote on 2017-10-20 10:29:08
Slot 1 and 2 need to be S/S breed with Hunting Party and Black Claw if you have two ankle or knee pets it does not matter
Slot three is rarely used but the NW is nice if needed
1. Zandalari Anklerender (s/s) 2 1 2
2. Zandalari Kneebiter (s/s) 2 2 1
3 Nexus Whelp (P/P) 1 2 2
script:
ability(Black Claw:919) [ ! enemy.aura(Black Claw:918).exists ]
ability(Hunting Party:921)
ability(Leap:364)
change(#2)
ability(Arcane Storm)
ability(Mana Surge)
ability(Tail Sweep)
This has not failed for me yet. I do NOT restart on misses
1
Eekwibble
wrote on 2018-03-16 05:00:35
1
Mrdudez
wrote on 2018-04-09 14:05:40
1
Mrdudez
wrote on 2018-04-09 14:48:35
0
TheGrandmaGamer wrote on 2018-04-10 05:04:11
2
Eekwibble
wrote on 2018-05-02 01:18:14
Just add 'change(#3)' at the bottom and it's great.
1
Mrdudez
wrote on 2018-04-09 13:59:40
0
Tyronbigums wrote on 2018-04-21 05:13:46
1
Valiena
wrote on 2018-04-09 10:45:10
ability(218) [enemy.round=1]
if [!enemy.aura(217).exists & self(#1).active]
quit
endif
ability(321) [enemy.round=2]
if [!enemy.aura(320).exists & self(#1).active]
quit
endif
change(#2) [self(#1).dead]
ability(919) [!enemy.aura(918).exists]
ability(921)
1
Valiena
wrote on 2018-04-09 14:59:23
0
Rahllor wrote on 2018-03-24 10:08:45
1
Zbarcea
wrote on 2017-12-06 12:03:15
1
Luvnstrumph
wrote on 2017-11-06 22:36:40
0
Gatekus wrote on 2017-11-06 18:18:36
0
Zarria wrote on 2017-11-06 07:36:40
0
TSP wrote on 2017-10-12 12:44:58
1
Kathleene wrote on 2017-10-12 15:40:26
I'm sure that other folks are still working on a leveling strategy with this team, and I'm sure that someone will come up with one - a lot of bright, dedicated folks here.
1
Seagoon wrote on 2017-10-18 18:00:55
0
Dohram wrote on 2017-06-11 21:40:56
0
perveneficus wrote on 2017-06-12 01:29:30
0
Soli wrote on 2017-09-09 18:20:37
0
Kathleene wrote on 2017-09-09 13:01:52
0
Anonymous wrote on 2017-09-09 09:21:07
0
Anonymous wrote on 2017-09-04 17:15:20
0
Kreggy wrote on 2017-08-16 07:24:52
The variant that worked best for me was lvl pet (either attack or pass) then swap for val'kyr who then uses CoD, Haunt, then bring in the squirrel and use rabid strike followed by stampede.
I then tested without trying to lvl a pet and either variant of val'kyr Cod, Haunt followed by the infected squirrel attacks of Rabid Strike, stampede or creeping fungus, Diseased bite, corpse explosion worked but the first variant was faster.
0
Nalli wrote on 2017-08-17 03:06:38
0
ßenehime wrote on 2017-06-12 02:20:29
ability(Curse of Doom) [enemy.round=1]
ability(Unholy Ascension) [enemy.aura(Curse of Doom).exists]
change(#2) [self(#1).dead]
ability(Flock) [enemy.aura(Black Claw).exists]
ability(Black Claw) [enemy.aura(Unholy Ascension).exists]
quit
0
Eyiku wrote on 2017-02-18 11:28:11
0
Moenia wrote on 2017-02-18 05:48:15
0
Sprinter wrote on 2017-02-18 00:22:34
0
Mercer Skye wrote on 2017-02-17 13:42:40
0
iGy wrote on 2017-02-17 09:42:59
0
Anonymous wrote on 2017-01-19 16:38:08
0
Cohibadad wrote on 2017-02-13 19:21:03
0
Anonymous wrote on 2017-02-17 08:56:00
But this is a really stupid, frustrating, RNG-y fight either way. Not sure who designed this one.
0
Mortissia wrote on 2017-01-12 17:30:50
0
Joefich wrote on 2017-01-12 20:50:06
0
Diana wrote on 2017-01-19 21:42:04
0
Chemayla wrote on 2017-01-19 14:03:13
0
Zaymaa wrote on 2017-01-12 15:29:16
0
Celthil wrote on 2016-12-21 03:42:56
0
Tyrsa wrote on 2017-01-06 11:11:36
0
Satyr wrote on 2017-01-12 14:53:33
On the brighter side, Xu-Fu's strategy above worked wonderfully on the first try thereafter.
0
Faythe wrote on 2017-01-12 10:46:29
0
Vinsanity wrote on 2017-01-12 08:24:59
0
Anonymous wrote on 2016-12-13 15:23:24
0
Ori wrote on 2016-12-14 15:16:14
0
Peg wrote on 2017-01-06 12:03:10
0
Hoturi wrote on 2017-01-12 06:51:02
0
thebl4ckd0g wrote on 2017-01-06 23:59:54
0
Sloober wrote on 2017-01-06 13:37:57
0
Othros wrote on 2016-12-20 23:43:31
0
Morbink wrote on 2016-12-20 18:28:30
0
Evil wrote on 2016-12-17 20:11:47
I just had that idea.. and tested it :D and its RNG ofc like for most of strategies for him (this 25% dodge buff)
Few times didnt work due to dodging everything, but then managed to kill him like this with those 2 pets in 6 rounds.
Mechanical Pandaren Dragonling
Flyby -> Thunderbolt -> Explode
Darkmoon Zeppelin
Flyby -> Thunderbolt -> Explode
Had Nexus Whelpling as 3rd pet to finish with Arcane Storm -> Mana Surge
but would probably be wise to use some undead pet like Bone Serpent.
I just wanted to test this idea, and im pretty happy with results (still RNG, like every tactic for thsi fight right?)
my explodes did +- 2 x 620 dmg, Thunderbolts 610 and 604
PS: i know that Flyby doesnt increase Explode damage, before some1 write that, it was for Thunderbolts.
PS2: if u use 1 of pets that can buff up to have 125 % hit does it matter here?? If yes, that might be the best strat ;)
0
Sefer wrote on 2016-12-13 11:50:45
0
Magibeard wrote on 2016-11-18 07:23:10
0
Findmestuff wrote on 2016-12-08 12:29:09
Unborn Valk - Curse of Doom
Unholy Ascension
Zandalari Anklerender - Black Claw
Hunting Party
That's all I had to use.
0
Findmestuff wrote on 2016-12-09 16:21:14
Unborn Valk - Curse of Doom
Unholy Ascension
Zandalari Anklerender - Black Claw
Hunting Party
That's all I had to use.
0
Doomed wrote on 2016-12-09 00:12:13
XP for this fight is only about 200, so don't bother trying to level a pet.
0
Anonymous wrote on 2016-12-08 19:00:51
0
Gingerscream wrote on 2016-12-08 20:58:03
0
Lainya wrote on 2016-12-08 12:32:45
0
Lyta wrote on 2016-12-08 16:36:03
0
Poochi wrote on 2016-12-08 16:31:52
0
Saintgabrial wrote on 2016-12-02 22:57:09
I'm guessing the problem comes in were your not making sure Curse of Doom, Unholy Ascension are connecting. They all have to connect for this strategy to work.
We also used the two breeds B/B and H/H that Unborn Val'Kyr can come in. 6 H/H without Black claw and 5 B/B with Black claw. Ikky only comes in P/S.
We did not test this with other Pets that have a Stampede, Flock, swarm or puppy parade. We'll test a few of those tomorrow. I want to see if they could do better.
0
Saintgabrial wrote on 2016-12-02 23:09:05
0
Saintgabrial wrote on 2016-12-03 00:19:45
Used H/H Unborn Val'Kyr and Ikky with no Black Claw. Ikky died and Lil'idan had just over 300HP left. So I was forced to use the 3rd pet. It was Feline Familiar level 21 and just needed 66 EXP till level and gained 270 EXP from the fight and leveled. So I'd make sure to use Black Claw just in case Ikky can't do the job. Or just use the 3rd pet. Lets add Black Claw to the rotation.
0
dd wrote on 2016-12-02 21:05:31
0
lol, sorry but... wrote on 2016-12-02 18:18:05
great website anyway, ty for all ur work :)
0
Panic wrote on 2016-12-02 16:13:45
0
Fax The Max wrote on 2016-12-02 12:31:16
0
Sefer wrote on 2016-12-02 05:32:03
0
Gráinne
wrote on 2016-10-13 21:56:50
Lil'idan has a 25% chance to dodge everything, even Unholy Ascension.
Worst case is you use a H/H Valk (1806) health. Its CoD will hit for 888, doubled to 1776 with the Shattered Defenses debuff. Lil'idan has 2416 HP, so that leaves 640 damage to be done by other means. Lil'idan also gains 116 HP each round he attacks. If you have a B/B Valk, its CoD will do 96 more damage. The difference is not huge. If you also get Unholy Ascension up, Lil'idan is guaranteed to die when the CoD hits under Shattered Defenses.
Because of the 25% buff from Murkmorphosis, Lil'idan's Eye Beam hits for 409*1.25 = 512, but he also has a 25% increased Crit chance, so you approach a 1 in 3 chance to be crit with each of his Eye Beams.
We want to get that Shattered Defenses on, and either have Unholy Ascension up, or do over 600 damage before the CoD strikes.
This strat says to abandon if either CoD or UA misses. Given that, any pet with Flock or Stampede will kill Lil'idan unless he dodges all of the Stampede hits, or the CoD. (I didn't know he could Dodge CoD once it was applied - thanks, Sethkaan. I just ran 8 tests and he never dodged it for me.)
Lil'idan's speed is 297. Ikky has the advantage of going first. A Zandalari Anklerender or Kneebiter with a speed > 297 and Hunting Party will also go first, but also won't lose their speed advantage at any point, and will take weak damage from Eye Beam, so can take even three Crits without dying. Even without the speed advantage, any Anklerender or Kneebiter will do to replace Ikky.
As really bad luck protection, I'd go for another Beast with Hunting Party or a Bone Serpent in the third slot.
0
Sefer wrote on 2016-12-02 05:24:17
0
Lemara wrote on 2016-11-17 15:13:04
0
jocast wrote on 2016-12-02 02:36:18
0
Relics wrote on 2016-11-18 03:38:03
0
Anonymous wrote on 2016-11-18 00:22:27
0
Olania wrote on 2016-10-17 23:54:26
0
Drakuul wrote on 2016-10-09 03:29:07
0
Thorsbain wrote on 2016-10-09 03:45:26
0
Daedrynn wrote on 2016-10-14 20:34:59
0
Aranesh
wrote on 2016-10-15 02:57:15
0
Anonymous wrote on 2016-10-10 06:14:13
0
Naraine wrote on 2016-10-09 03:52:25
0
Shavai wrote on 2016-10-10 05:45:16
0
Ectothrix wrote on 2016-10-09 21:31:09
0
Anonymous wrote on 2016-10-08 23:55:15
0
Aranesh
wrote on 2016-10-08 23:56:16
0
Anonymous wrote on 2016-10-09 00:03:37
0
Aranesh
wrote on 2016-10-09 00:05:16
0
Elphaeba wrote on 2016-10-09 00:10:37
0
Anonymous wrote on 2016-10-09 01:54:52
Anyway, add a hunting party pet or do a black claw first and it seems to work that way.
0
Vish Kal wrote on 2016-10-09 05:11:00
0
Sethkaan on Shu'Halo wrote on 2016-10-09 05:48:49
0
Anonymous wrote on 2016-10-09 01:06:24
0
Terrifying wrote on 2016-10-09 03:42:24
0
Pschotica wrote on 2018-07-15 14:07:10
1
Nhia
wrote on 2018-03-24 12:01:04
1
Bierchen
wrote on 2017-12-06 15:08:25
1
Rabina wrote on 2017-11-06 11:16:17
0
Bierchen wrote on 2017-10-18 11:33:45
Dardurch ist man nicht mehr darauf angewiesen, dass der Aufstieg treffen muss, einzig der Fluch muss treffen, den Rest kann man so auffangen.
1
Anonymous wrote on 2017-10-12 08:02:01
0
Nessie wrote on 2017-02-18 13:14:53
0
Nisira wrote on 2017-02-18 07:18:46
0
Bierchen wrote on 2017-02-18 05:37:17
4 mal ist er irgendwas von mir erfolgreich ausgewichen. Als alle 3 Angriffe erfolgreich sassen, ist mir Ikky umgefallen. Ein Hase in Slot 3 hat ihn dann in den Nether geschickt.
0
Beeani wrote on 2017-02-18 03:42:37
0
Anonymous wrote on 2017-02-13 13:35:08
2
Gizmi
wrote on 2017-11-06 18:27:45
ability(218) [enemy.round=1]
quit [!enemy.aura(217).exists & self(#1).active]
ability(321) [enemy.round=2]
quit [!enemy.aura(320).exists & self(#1).active]
change(#2) [self(#1).dead]
ability(919) [!enemy.aura(918).exists]
ability(581)
0
Leta wrote on 2017-11-06 10:12:00
0
Anonymous wrote on 2017-06-11 12:57:20
-2
Anonymous wrote on 2017-10-12 09:48:38
2
Gizmi
wrote on 2017-11-06 04:06:07
New Comment: