Strategy added by yetinel
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1 | Script |
2 | 4.7 ![]() |
26 ![]() |
90
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1:30
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12+ | ![]() |
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2 | Script |
2 | 4.4 ![]() |
35 ![]() |
95
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1:35
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15 | ![]() |
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3 | ![]()
Any Level 1+ Pet
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Technically any pet with Rampage works but I've had the best success with Wolpertinger being a Critter. It's always survived vs Scales.
I tested in multiple fights with a P/P Bronze Whelpling and it never failed, though usually with only 76 health left. Maybe I was never crit but it was tested in at least 10 fights. I did test a S/S as well but it won for different reasons. I had to do one more Arcane Slash at end. I don't know if anomaly. |
Breed Level 1+ Script |
2 | 5.0 ![]() |
9 ![]() |
85
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1:25
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13 | ![]() |
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4 |
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9~10 rounds.
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Script |
2 | 5.0 ![]() |
8 ![]() |
65
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1:05
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9-10 | ![]() |
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5 |
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Any Level 6+ Pet
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Script thanks to Alquimistab
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RNG Level 6+ Script |
2 | 3.9 ![]() |
10 ![]() |
105
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1:45
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14 | ![]() |
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6 | Script |
2 | 5.0 ![]() |
4 ![]() |
93
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1:33
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12+ | ![]() |
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7 | ![]()
Any Level 1+ Pet
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Only Rampage is required for your 2nd pet (Scales always died to it for me) but for the script to work I put in "Bite" so it doesn't get stuck. P/P Kun-Lai Runt seems to work as well due to healing, some RNG remains.
Unsure whether PP breed is required on Nether Fairie Dragon but fights got pretty close so better safe than sorry. Let me know if you have reliable success with another breed. |
Breed RNG Level 1+ Script |
2 | 5.0 ![]() |
3 ![]() |
87
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1:27
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13 | ![]() |
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8 |
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Any Pet
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2 | 5.0 ![]() |
0 ![]() |
87
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1:27
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11 | ![]() |
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9 |
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Time: ~0:58 (~10 rounds)
Tested 6 January 2021 |
Breed Shop Script |
2 | 5.0 ![]() |
4 ![]() |
63
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1:03
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9-10 | ![]() |
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10 |
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Script thanks to Tiggles
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Breed RNG Script |
2 | 5.0 ![]() |
0 ![]() |
110
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1:50
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14 | ![]() |
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11 |
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Script |
2 | 5.0 ![]() |
4 ![]() |
88
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1:28
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12+ | ![]() |
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12 |
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Time: 1:10 (10 rounds)
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Script |
2 | 5.0 ![]() |
4 ![]() |
73
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1:13
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10 | ![]() |
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13 | Script |
2 | 5.0 ![]() |
3 ![]() |
82
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1:22
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12+ | ![]() |
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14 | 2 | 5.0 ![]() |
0 ![]() |
113
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1:53
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20 | ![]() |
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15 |
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Script |
2 | 5.0 ![]() |
1 ![]() |
79
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1:19
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9 | ![]() |
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16 | RNG Script |
2 | 0.0 ![]() |
0 ![]() |
105
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1:45
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15 | ![]() |
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17 |
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Any Level 25+ Flyer
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My Flayer Youngling is a PP breed, so let me know if a different breed is having trouble taking down the first pet!
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Script |
2 | 0.0 ![]() |
0 ![]() |
90
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1:30
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13 | ![]() |
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18 |
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Should be easy enough to finish off this Battle Pet WQ with this lineup. Let me know if you find issues or have suggestions. Leave a comment to say hello. There is a bit of mild RNG to this. You may randomly get stunned or polymorphed during the fight. Just continue with the TD Script and it will automatically pass and swap pets around for you. If you are not using TD just pass and continue as normal through the process. It seems only the first 2 pets have really been susceptible to this RNG. Don't forget to leave a nice comment if you enjoy this strategy and be sure to log your attempts.
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Script |
2 | 0.0 ![]() |
0 ![]() |
97
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1:37
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14+ | ![]() |
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19 | RNG Shop |
2 | 0.0 ![]() |
0 ![]() |
105
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1:45
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16 | ![]() |
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20 | RNG |
2 | 0.0 ![]() |
0 ![]() |
112
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1:52
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16+ | ![]() |
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21 |
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Any Pet
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RNG Shop |
2 | 0.0 ![]() |
0 ![]() |
81
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1:21
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13 | ![]() |
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22 |
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Any Level 25+ Flyer
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If you think you are too small to make a difference, try sleeping with a mosquito.
This is NOT a pet leveling strategy. This strategy is designed to get it done quickly. Pet leveling strategies can be found HERE. |
Breed Script |
2 | 0.0 ![]() |
0 ![]() |
130
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2:10
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23+ | ![]() |
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23 | Shop |
2 | 0.0 ![]() |
0 ![]() |
91
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1:31
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14 | ![]() |
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24 | 2 | 0.0 ![]() |
0 ![]() |
110
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1:50
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18 | ![]() |
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25 |
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Depending on crits, you might win with the first 2 pets
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2 | 0.0 ![]() |
0 ![]() |
133
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2:13
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21+ | ![]() |
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26 | ![]()
Any Level 23+ Pet
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Variation on strategy from Noctiluca. The first pet does not seem to need to be anything in particular but above lvl 1 if you want it to survive.
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RNG Level 23+ |
2 | 1.0 ![]() |
0 ![]() |
102
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1:42
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16 | ![]() |
Incl. steps:
Before | After | Experience Gain | |
---|---|---|---|
1 | ➜ | 3 | 239 |
2 | ➜ | 4 | 254 |
3 | ➜ | 4 | 267 |
4 | ➜ | 5 | 279 |
5 | ➜ | 6 | 289 |
6 | ➜ | 6 | 297 |
7 | ➜ | 7 | 304 |
8 | ➜ | 8 | 309 |
9 | ➜ | 9 | 312 |
10 | ➜ | 10 | 314 |
11 | ➜ | 11 | 314 |
12 | ➜ | 12 | 312 |
13 | ➜ | 13 | 309 |
14 | ➜ | 14 | 304 |
15 | ➜ | 15 | 297 |
16 | ➜ | 16 | 289 |
17 | ➜ | 17 | 279 |
18 | ➜ | 18 | 267 |
19 | ➜ | 19 | 254 |
20 | ➜ | 20 | 239 |
21 | ➜ | 21 | 223 |
22 | ➜ | 22 | 205 |
23 | ➜ | 23 | 185 |
24 | ➜ | 24 | 163 |
Safari Hat |
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Lesser Pet Treat |
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Pet Treat |
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Darkmoon Hat |
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Pet Battle Week |
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Pet levels to 25 with minimal XP lost |
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Additional XP above level 25 is lost |
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For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
In the jungle, the mighty jungle the.. wait, you're a troll.
1
DragonsAfterDark
wrote on 2019-08-21 19:27:43
It might help with clarity if some of the auto-fills were used. As an example:
Instead of: Toucass is coming
Use the autofill: Breaker comes in
After Legs comes in, you could also put:
Turn 2+ Focused Beams until Legs dies
That way it covers the attacks from Legs against Stickers.
Here's my script for the strat:
standby [self.aura(Stunned:927).exists]
standby [self.aura(Polymorphed:822).exists]
ability(Deflection:490) [enemy.round=1]
ability(Rampage:124)
ability(Blitz:713)
ability(#2) [self.round=1]
ability(#3)
change(next) (edited)
1
Kajta
wrote on 2019-08-17 00:31:56
1
Aranesh
wrote on 2019-08-19 07:39:28
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