Strategy added by Eekwibble
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Any Pet
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Thanks @Rosqo for the idea.
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Script Staff Pick |
2 | 5.0 | 100% | 49 | 58
0:58
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6 | |
Any Pet
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Time: ~0:44 (~5 rounds)
Tested 13 January 2021 |
Script |
2 | 5.0 | 100% | 19 | 48
0:48
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5 | |
Any Level 1+ Pet
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Karaga:4AOG:112CAJ:ZL:122414D:
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Level 1+ Script Staff Pick |
2 | 4.5 | 99% | 38 | 110
1:50
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11+ | |
Live in the sunshine, swim the sea, drink the wild air.
Repeatable Pet Leveling battles can be found Here. |
Script |
2 | 5.0 | 100% | 0 | 88
1:28
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10+ | ||
Any Level 6+ Pet
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Level 6+ Script |
2 | 5.0 | 11% | 3 | 105
1:45
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11-12 | ||
Any Level 4+ Pet
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I thought it would be fun to use Lazy's Toxic Bite against him, and it was!
Cyclone damage can range from 200 to 800, give or take. |
Level 4+ Script |
2 | 5.0 | 99% | 1 | 87
1:27
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9 | |
Any Level 10+ Pet
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A variation on Gershuun#1131's strat found here: https://www.wow-petguide.com/index.php?Strategy=1682
For a non-leveling strat with the new xp nerf, skip straight to Lil' Tarecgosa. If using the script, move Tarecgosa to slot #2, and remove line #2 of script. Keep in mind, Cyclone will do backline damage, and aquatics need more hp |
Level 10+ Script |
2 | 0.0 | 100% | 1 | 118
1:58
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15 | |
Any Level 5+ Pet
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Another way to make use of Toxic Bite; this time with Pheromones.
If it ever becomes useful to swap in a carry pet, do so after Kunchong Hatchling dies. Your carry pet will need to survive about 300 cyclone damage. |
2 | 5.0 | N/A | 2 | 66
1:06
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7 | ||
Any Pet
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Script |
2 | 5.0 | 100% | 0 | 98
1:38
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10 | ||
Any Level 1+ Pet
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Works best when Lazy outlives Anomalus.
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Level 1+ Script |
2 | 5.0 | 100% | 3 | 65
1:05
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6-7 | |
Any Pet
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Script |
2 | 3.0 | 100% | 2 | 95
1:35
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11 | ||
Any Level 6+ Pet
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Pet 1: The more health, the better.
Pet 2: Leveling pet should have hp>400 (aquatic hp >600) to be safe against cyclone ability Pet 3: Most likely H/P breed is the best choice, but P/P works as well. With S/S you will take one less hit from 2nd enemy pet, but I'm not sure if there would be enough power to kill the last pet in case he crits at least 2 times. You could then experiment with using dodge right before killing the 2nd pet. Sprite Darter Hatchling might work as well. |
Breed Level 6+ Script |
2 | 0.0 | 100% | 0 | 107
1:47
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12 | |
Any Pet
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Fast, simple, and zero RNG. 2-pets, 9 rounds
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Breed Script |
2 | 0.0 | 96% | 0 | 87
1:27
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9 | |
Any Level 1+ Pet
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TCG Level 1+ Script |
2 | 0.0 | N/A | 0 | 93
1:33
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9 | ||
7 Rounds
I haven't gotten back-back crits to see how everything will play out if an enemy comes in early, but keep to the turns no matter who is in and you should be fine. These are the breeds of Dibbler & Rascal-Bot I have, let me know your breed combos and if they worked <3 |
Breed Script |
2 | 0.0 | 12% | 0 | 70
1:10
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7 | ||
The Emerald Proto can solo the second and third enemy. My proto is PP, if you used another breed and it worked let me know.
The Feline keeping up his defensive skill can do it too. |
Breed Script |
2 | 0.0 | 100% | 0 | 123
2:03
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14 | ||
Any Level 25+ Pet
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The breed of Emerald Proto-Whelp I have was P/B, I'm not sure if a P/S would give it the speed advantage here. I also used Proto-Strike once which might have helped end the fight quicker, but I never got to use it a second time before the fight was over.
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2 | 0.0 | N/A | 0 | 101
1:41
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12+ | ||
fast
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Shop Script Unobtainable |
2 | 0.0 | 100% | 0 | 85
1:25
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8 |
Incl. steps:
Any Pet
Fast, simple, and zero RNG. 2-pets, 9 rounds
Before | After | Experience Gain | |
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1 | ➜ | 3 | 239 |
2 | ➜ | 4 | 254 |
3 | ➜ | 4 | 267 |
4 | ➜ | 5 | 279 |
5 | ➜ | 6 | 289 |
6 | ➜ | 6 | 297 |
7 | ➜ | 7 | 304 |
8 | ➜ | 8 | 309 |
9 | ➜ | 9 | 312 |
10 | ➜ | 10 | 314 |
11 | ➜ | 11 | 314 |
12 | ➜ | 12 | 312 |
13 | ➜ | 13 | 309 |
14 | ➜ | 14 | 304 |
15 | ➜ | 15 | 297 |
16 | ➜ | 16 | 289 |
17 | ➜ | 17 | 279 |
18 | ➜ | 18 | 267 |
19 | ➜ | 19 | 254 |
20 | ➜ | 20 | 239 |
21 | ➜ | 21 | 223 |
22 | ➜ | 22 | 205 |
23 | ➜ | 23 | 185 |
24 | ➜ | 24 | 163 |
Safari Hat |
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Lesser Pet Treat |
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Pet Treat |
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Darkmoon Hat |
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Pet Battle Week |
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Pet levels to 25 with minimal XP lost |
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Additional XP above level 25 is lost |
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Sky-Bo | PP |
Nexus Whelpling | PP |
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
I will have to politely disagree with that statement about critters...
1
You must be logged in to vote on commentsBerendain
wrote on 2019-11-29 20:50:57
Even if I hadn't got lucky, Arcane Storm would have finished off Skeeto with the Dragonkin bonus, so no changes are necessary to the script. Even when things don't go as scripted, this strategy can't seem to go wrong.
1
You must be logged in to vote on comments(OP) Eekwibble
wrote on 2019-12-04 02:58:27
At first glance it looks like, in this scenario, a simple pass on the whelpling's first round would solve the issue.
That requires one line to be added to the top of the script (standby [ self(#2).active & round=6 ]), and one addendum to line 6 of the strat posted above (Sticky Grenade - if Sky-Bo dies here, pass your first round with Nether Whelpling)
I'll need to spend a while trying to figure out how it happened first, though.
2
You must be logged in to vote on commentsDragonsAfterDark
wrote on 2019-09-19 15:35:01
My Nexus Whelp is a P/B.
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You must be logged in to vote on comments(OP) Eekwibble
wrote on 2019-09-23 20:19:49
It's poetry!
3W only had the P/B as well, iirc. I told them to go back to Coldarra!
It's well worth it. =D
2
You must be logged in to vote on commentsGráinne
wrote on 2019-09-23 21:18:58
1
You must be logged in to vote on commentsDragonsAfterDark
wrote on 2019-09-23 22:44:33
2
You must be logged in to vote on commentsShenk
wrote on 2019-09-24 05:06:46
your emissaries and argus td-scripts can wait! (edited)
4
You must be logged in to vote on commentsRemte
wrote on 2019-09-24 14:40:24
edit: we need a "health sums up to X tournament" but without Plushie and Spawn of Garalon (edited)
2
You must be logged in to vote on commentsBierchen
wrote on 2019-11-29 11:04:15
I nearly spilled my beer @ way of life. (edited)
1
You must be logged in to vote on commentsBerendain
wrote on 2019-11-22 02:17:29
3
You must be logged in to vote on commentsDragonsAfterDark
wrote on 2019-11-22 03:43:43
1
You must be logged in to vote on commentsBerendain
wrote on 2019-11-22 06:31:52
2
You must be logged in to vote on comments(OP) Eekwibble
wrote on 2019-11-22 21:25:35
Flamethrower hits Lazy for a baseline 258 as normal.
The Flamethrower DoT should hit for a baseline 86 on Lazy but always hits for a baseline 197 (+111).
It gets quite messed up on Berendain's point. Sticky Grenade on Lazy hits for just over 1.5x Toxic Bite's 'bonus' damage (+166).
Then it gets really weird.
Sticky Grenade on Spokes - who was never a part of, or ever affiliated with, any part of the Toxic Bite Clan Mafia - always hits for a baseline 628 instead of 517 (+111).
All I can think is; if (/when, and it's alway on the 1st round) Toxic Bite is used against an opponent in this particular battle, the game mechanic is applied to both opponents and all their non-direct attacks (by which I mean; not necessarily just DoTs, because SG is not a DoT, it's a delayed attack), and lasts until both the player and the non-direct attack affected are completed or removed.
I have no idea at all if this applies to any other npc battle or ability, all I know is that I've crunched these numbers dozens of times and despite being completely baffled as to why it works, I just love watching it happen.
9 rounds.... and 2 of them are passes.... >.< (edited)
5
You must be logged in to vote on commentsDragonsAfterDark
wrote on 2019-11-22 22:05:09
2
You must be logged in to vote on commentsRemte
wrote on 2019-11-27 02:06:42
What is considered a DoT by mechanics does not necessarily reflect the common sense. As far as I know there are 4 types of them.
Toxic Bite/Spray seem to operate within the main one, i.e. no proc can be blinded or dodged and each deals half of damage to aquatics. And indeed, except what one'd expect, all thorns as well as Sticky Grenade/Explosive Brew belong to this category. (edited)
1
You must be logged in to vote on commentsMatty#11714
wrote on 2019-10-15 20:55:47
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