Strategy added by Sarahlinii
7
7
Average rating: |
5 |
Ratings: |
5 |
Your vote: |
|
Creator |
![]() |
![]() |
![]() |
![]() |
![]() |
||||
---|---|---|---|---|---|---|---|---|---|
![]() |
Tags
Filter strategies:
![]() |
![]() |
|||||||
![]()
Any Level 7+ Pet
|
|
![]()
Script thanks to Schlumpf
|
Level 7+ Script |
2 | 5.0 ![]() |
N/A | 26 ![]() |
100
![]()
1:40
|
12 |
![]()
Any Level 7+ Pet
|
|
Breed RNG Level 7+ Script |
2 | 5.0 ![]() |
N/A | 9 ![]() |
97
![]()
1:37
|
14+ | |
![]()
Any Level 7+ Pet
|
![]()
Credit goes to Salty Goldfish for his strategy! His video of this fight can be found here: "Envoy of the Hunt 2 pet strategy, 14 rounds" https://youtu.be/CDaISF_UtJ4
Slot# 2: Can be any variation of Hare/Rabbit/Bunny with Flurry/Dodge/Burrow, but it NEEDS to be a H/P breed. It would also help if your Rabbit had a Speed >264 though it is not impossible to win with a lower speed; the >264 Spd just makes things far more reliable! Leveling Pet: can take up to 486 (729) dmg (169 Elemental + sometimes 317 Humanoid); Usually safe for Level 11+ Pets. If you time things perfectly and you bring your Leveler in when it will not be hit by Solar Beam, you will probably be able to get away with a lower level pet! If you're learned in TD Script making, please leave it in a comment below for I have no clue how to make them properly! Thanks! |
Breed Level 7+ Script |
2 | 5.0 ![]() |
N/A | 7 ![]() |
83
![]()
1:23
|
11+ | |
![]()
Any Pet
|
Wavering
|
![]()
Script thanks to WildCard
|
RNG Script |
2 | 4.4 ![]() |
N/A | 4 ![]() |
120
![]()
2:00
|
16+ |
![]()
Any Level 1+ Pet
|
![]()
You can probably get away with doing this on any breed of Spirited Skyfoal. I have the health value there because this is what will for sure get your Skyfoal all the way to the Harbinger of Dark's Undead round.
755 (Call of Darkness crit) + 641 (highest roll for Shadow Slash and it crits) = 1,396 The chances of all three of the above happening is low, but never 0. |
Breed Level 1+ Script |
2 | 5.0 ![]() |
N/A | 2 ![]() |
111
![]()
1:51
|
17+ | |
![]()
Any Level 8+ Pet
|
![]()
Level pet takes up to 381 (crit), elemental damage
80% of the time, it'll be 10 rounds. |
Level 8+ Script |
2 | 5.0 ![]() |
N/A | 1 ![]() |
81
![]()
1:21
|
9-11 | |
![]()
Any Level 3+ Pet
|
![]()
11~13 rounds.
Use TD Script. |
Level 3+ Script |
2 | 3.7 ![]() |
N/A | 5 ![]() |
109
![]()
1:49
|
13 | |
RNG |
2 | 0.0 ![]() |
N/A | 0 ![]() |
95
![]()
1:35
|
12+ |
Incl. steps:
Any Level 7+ Pet
Substitutes:
1 / 4
1 / 17
Credit goes to Salty Goldfish for his strategy! His video of this fight can be found here: "Envoy of the Hunt 2 pet strategy, 14 rounds" https://youtu.be/CDaISF_UtJ4
Slot# 2: Can be any variation of Hare/Rabbit/Bunny with Flurry/Dodge/Burrow, but it NEEDS to be a H/P breed. It would also help if your Rabbit had a Speed >264 though it is not impossible to win with a lower speed; the >264 Spd just makes things far more reliable!
Leveling Pet: can take up to 486 (729) dmg (169 Elemental + sometimes 317 Humanoid); Usually safe for Level 11+ Pets. If you time things perfectly and you bring your Leveler in when it will not be hit by Solar Beam, you will probably be able to get away with a lower level pet!
If you're learned in TD Script making, please leave it in a comment below for I have no clue how to make them properly! Thanks!
Before | After | Experience Gain | |
---|---|---|---|
1 | ➜ | 12 | 4785 |
2 | ➜ | 12 | 5082 |
3 | ➜ | 12 | 5346 |
4 | ➜ | 13 | 5577 |
5 | ➜ | 13 | 5775 |
6 | ➜ | 14 | 5940 |
7 | ➜ | 14 | 6072 |
8 | ➜ | 15 | 6171 |
9 | ➜ | 15 | 6237 |
10 | ➜ | 16 | 6270 |
11 | ➜ | 16 | 6270 |
12 | ➜ | 17 | 6237 |
13 | ➜ | 18 | 6171 |
14 | ➜ | 18 | 6072 |
15 | ➜ | 19 | 5940 |
16 | ➜ | 20 | 5775 |
17 | ➜ | 20 | 5577 |
18 | ➜ | 21 | 5346 |
19 | ➜ | 22 | 5082 |
20 | ➜ | 22 | 4785 |
21 | ➜ | 23 | 4455 |
22 | ➜ | 24 | 4092 |
23 | ➜ | 24 | 3696 |
24 | ➜ | 25 | 1980 |
Safari Hat |
|
Lesser Pet Treat |
|
Pet Treat |
|
Darkmoon Hat |
|
Pet Battle Week |
= |
Pet levels to 25 with minimal XP lost |
|
= |
Additional XP above level 25 is lost |
|
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
Light or Dark - the eternal struggle!
1
Gezzno#1929
wrote on 2024-03-01 02:33:57
2
Tessriel
wrote on 2023-08-12 05:29:10
change(#3) [enemy.aura(Undead:242).exists & enemy(#2).active]
use(Nocturnal Strike:517) [weather(Darkness:257)]
use(Dodge:312) [enemy.aura(Undead:242).exists]
use(Burrow:159) [weather(Sunny Day:403)]
use(#1)
change(next)
2
(OP) Sarahlinii
wrote on 2023-08-24 05:15:37
2
DragonsAfterDark
wrote on 2023-02-21 00:10:49
0
Huspomike wrote on 2021-02-08 04:06:19
Please review your factual items. If we are going to use Alpine Hare, for Flurry/Dodge/Burrow, we need to pick "2/2/1". You posted "1/1/1" which had poor skills. Your poor summary had me sending in the hare with no Dodge. That gets real deadly real quick. Hey, at least it wasn't one of those Dungeons (I'm stuck on BRD right now). (edited)
New Comment: