Stratégie proposée par Phacoid
35
35
Average rating: |
4.9 |
Ratings: |
19 |
Your vote: |
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Creator |
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1 |
N'importe quelle mascotte
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8 rounds.
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Script |
2 | 5.0 | 15 | 60
1:00
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8 | ||
2 |
N'importe quelle mascotte de niveau 25+
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A new strategy which no longer deploys a leveling pet since the 8.1 XP nerf. Made this to not have a useless swap in the middle of the fight.
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Script |
2 | 4.9 | 35 | 93
1:33
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13 | ||
3 |
N'importe quelle mascotte
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9
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Script |
2 | 4.8 | 24 | 72
1:12
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9 | ||
4 |
N'importe quelle mascotte de niveau 1+
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Enjoy)
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RNG Niveau 1+ Script |
2 | 4.7 | 20 | 110
1:50
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12+ | ||
5 |
N'importe quelle mascotte
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Update May 12 2020: removed leveling pet
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Script |
2 | 4.4 | 14 | 106
1:46
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15 | ||
6 |
N'importe quelle mascotte de niveau 1+
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Pet 1: If you don't have Dragon féerique du Néant with speed>276, you can use Jeune fée fléchetteuse instead.
Pet 3: If you don't have Manafiel énergisé, you can use any other pet with Vague de puissance/Canon à ions or with good beast abilities like Saccager. |
Breed Niveau 1+ Script |
2 | 0.0 | 1 | 100
1:40
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15 | ||
7 |
N'importe quelle mascotte de niveau 1+
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TCG Niveau 1+ Script |
2 | 5.0 | 3 | 84
1:24
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11+ | |||
8 |
8
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Breed Boutique Script Plus obtenable |
2 | 5.0 | 2 | 68
1:08
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8 | |||
9 |
N'importe quelle mascotte de type Bête de niveau 25+
N'importe quelle mascotte de niveau 25+
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Pet variation on eFse7en 's strat here:
https://www.wow-petguide.com/index.php?Strategy=2076 Reworked to remove level pet |
Script |
2 | 5.0 | 3 | 85
1:25
|
14 | ||
10 |
8 Rounds
Video for Fight |
Script |
2 | 5.0 | 2 | 61
1:01
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8 | |||
11 |
N'importe quelle mascotte de niveau 1+
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Breed Niveau 1+ |
2 | 5.0 | 0 | 180
3:00
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22+ | |||
12 |
N'importe quelle mascotte de niveau 1+
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Any P/P or P/S pet with Ravage should be fine in the second slot. (P/P Jeune ravageur works best.)
Note: If for some reason you want to xp your carry pet, swap it in after Robot gorille reconstruit dies. |
Niveau 1+ |
2 | 5.0 | 1 | 80
1:20
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11+ | ||
13 |
N'importe quelle mascotte de niveau 1+
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Breed Niveau 1+ Script Plus obtenable |
2 | 5.0 | 1 | 80
1:20
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11 | |||
14 |
N'importe quelle mascotte de niveau 1+
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Niveau 1+ Script |
2 | 5.0 | 5 | 64
1:04
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8 | |||
15 |
N'importe quelle mascotte
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Usually 8 rounds, rarely 9. Unchanged by 9.0 patch.
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Script |
2 | 4.8 | 5 | 70
1:10
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8-9 | ||
16 |
N'importe quelle mascotte de niveau 1+
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Keeyo:4AHN:221BHD:ZL:222814S:
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Breed Niveau 1+ Script |
2 | 3.2 | 1 | 95
1:35
|
13 | ||
17 | 2 | 0.0 | 0 | 143
2:23
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19 | |||||
18 |
Haters are just confused admirers because they can’t figure out the reason why everyone loves you.
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Script |
2 | 0.0 | 0 | 130
2:10
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17 | |||
19 | 2 | 0.0 | 0 | 99
1:39
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16 | |||||
20 |
round 10
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Script |
2 | 0.0 | 0 | 85
1:25
|
11 | |||
21 | Script |
2 | 0.0 | 0 | 130
2:10
|
17 | ||||
22 |
round=10
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Breed Boutique Script |
2 | 0.0 | 0 | 77
1:17
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10 |
Ajout étape:
N'importe quelle mascotte de niveau 25+
Substitutes:
1 / 2
A new strategy which no longer deploys a leveling pet since the 8.1 XP nerf. Made this to not have a useless swap in the middle of the fight.
Avant | Après | Gain xp | |
---|---|---|---|
1 | ➜ | 3 | 239 |
2 | ➜ | 4 | 254 |
3 | ➜ | 4 | 267 |
4 | ➜ | 5 | 279 |
5 | ➜ | 6 | 289 |
6 | ➜ | 6 | 297 |
7 | ➜ | 7 | 304 |
8 | ➜ | 8 | 309 |
9 | ➜ | 9 | 312 |
10 | ➜ | 10 | 314 |
11 | ➜ | 11 | 314 |
12 | ➜ | 12 | 312 |
13 | ➜ | 13 | 309 |
14 | ➜ | 14 | 304 |
15 | ➜ | 15 | 297 |
16 | ➜ | 16 | 289 |
17 | ➜ | 17 | 279 |
18 | ➜ | 18 | 267 |
19 | ➜ | 19 | 254 |
20 | ➜ | 20 | 239 |
21 | ➜ | 21 | 223 |
22 | ➜ | 22 | 205 |
23 | ➜ | 23 | 185 |
24 | ➜ | 24 | 163 |
Chapeau de safari |
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Friandise inférieure |
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Friandise |
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Haut-de-forme sombrelune |
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Événement semaine bonus |
= |
Passage niveau 25 avec perte d'xp minimale |
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= |
XP au-delà du niveau 25 en surplus |
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For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
Champions of Vol'dun? Let's see how you fare against the Champions of the Celestial Tournament!
1
Vous devez être connecté pour voter.Rysana
rédigé le 2023-01-04 22:57:43
Wish I could see the previous strat with leveling pet, but this is what I came up with, using a 16+ leveling pet in slot 2. (Level pet will be bleeding, no big deal on my usual 23+ pets.) Not a script writer, so it's a cobbled mess, but this is working so far for me.
change(#2) [enemy.aura(Dodge:2060).exists]
change(Sprite Darter Hatchling:87)
change(Iron Starlette:1387) [ self(Sprite Darter Hatchling:87).dead & self(#2).played ]
ability(Moonfire:595) [round=1]
ability(Life Exchange:277) [enemy.round=1]
ability(Powerball:566) [enemy(Tikka:2346).active]
ability(Powerball:566) [enemy(Milo:2347).hpp<20]
ability(Supercharge:208) [self.aura(Wind-Up:458).exists]
ability(#1)
1
Vous devez être connecté pour voter.skarpethinn
rédigé le 2022-06-05 16:30:53
4
Vous devez être connecté pour voter.Meddah
rédigé le 2020-10-20 12:34:18
1
Vous devez être connecté pour voter.Bruman#1853
rédigé le 2020-10-20 17:41:54
1
Vous devez être connecté pour voter.Alayea
rédigé le 2019-08-04 23:23:29
That attempt included Iron Starlette attacking while Tikka had their dodge aura active, so passing on that round next time should shave off a few seconds of pointless animation.
2
Vous devez être connecté pour voter.Ragedaug rédigé le 2019-08-05 01:27:36
T1 Moonfire
T2+ Arcane Blast until Buzzbeak is dead
Tikka Comes in
T1 Arcane Blast
T2 Arcane Blast
T3 Evanescence (when Dust Cloud is up)
T4 Arcane Blast
T5 Arcane Blast - Tikka dies
Milo comes in
T1 Arcane Blast - Nether Faerie Dragon dies
Bring in Iron Starlette
T1 Wind-Up
T2 Supercharge
T3 Wind-up - Milo dies (typically)
*Powerball if Milo is still alive
Evanescence instead of Life Exchange allows NFD to survive Tikka, so no extra Powerball attacks needed to finish Tikka, and the initial Arcane Blast on Milo allows Wind-Up to finish Milo. Sometimes Milo will kill NFD before the first Arcane Blast. In that case, just need to finish Milo with a Powerball after Wind-up, so that will add a few more seconds.
1
Vous devez être connecté pour voter.iphegenia#1809
rédigé le 2020-07-23 20:01:33
1
Vous devez être connecté pour voter.SkunkBeard#11959
rédigé le 2020-06-21 15:16:25
1
Vous devez être connecté pour voter.VargK rédigé le 2020-06-19 10:37:25
1
Vous devez être connecté pour voter.Poisodo
rédigé le 2020-03-31 16:32:06
3
Vous devez être connecté pour voter.DragonsAfterDark
rédigé le 2019-09-21 14:41:48
standby [enemy.aura(Dodge:2060).exists]
ability(Moonfire:595) [round=1]
ability(Life Exchange:277) [enemy.round=1]
ability(Powerball:566) [enemy(Tikka:2346).active]
ability(Powerball:566) [enemy(Milo:2347).hpp<20]
ability(Supercharge:208) [self.aura(Wind-Up:458).exists]
ability(#1)
change(next)
(edited)
-1
Vous devez être connecté pour voter.Tiggles
rédigé le 2019-01-12 06:30:06
if [self(#1).active]
ability(#1) [weather(596) & enemy(#1).active]
ability(#2) [enemy(#2).active]
ability(#1) [enemy(#2).active]
ability(#3)
change(#2)
endif
if [self(#2).active]
ability(#2) [enemy(#2).active]
ability(#3) [self.aura(458).exists]
ability(#1) [enemy(#3).active]
ability(#1)
endif
if [self(#3).active]
ability(#1)
endif
change(next) [self.dead]
Note: Didn't need a 3rd pet, but put an attack in, just in case
2
Vous devez être connecté pour voter.hellyessir#1119
rédigé le 2019-07-07 19:06:31
2
Vous devez être connecté pour voter.Saesra#1939
rédigé le 2019-07-21 17:08:02
if [self(#1).active]
ability(#1) [weather(596) & enemy(#1).active]
ability(#2) [enemy(#2).active]
ability(#1) [enemy(#2).active]
ability(#3)
change(#2)
endif
if [self(#2).active]
ability(#2) [enemy(#2).active]
ability(#3) [self.aura(458).exists]
ability(#1) [enemy(#3).active & enemy.hp >500]
ability(#2)
endif
if [self(#3).active]
ability(#1)
endif
change(next) [self.dead]
1
Vous devez être connecté pour voter.Alayea
rédigé le 2019-08-04 23:19:45
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