Strategy added by Applejack#1269
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Any Pet
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Time: ~1:20 (~9 rounds)
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Breed Script |
2 | 4.4 ![]() |
99% | 19 ![]() |
85
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1:25
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9+ | |
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Any Level 1+ Pet
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excellent strategy found on wowhead by user roeevv.
Script thanks to Draagz |
Level 1+ Script |
2 | 4.1 ![]() |
N/A | 31 ![]() |
139
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2:19
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17 | |
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Any Level 25+ Dragon
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Mind Warper hurts something fierce, so I kept a level pet out of this particular strat.
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Script |
2 | 4.1 ![]() |
89% | 27 ![]() |
110
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1:50
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16 | |
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Any Level 14+ Pet
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This is a fork of Lazey and Applejack's strats. Due credits to them.
Any snail works. I've made this strat as consistent and as reliable as possible to play around and minimize the RNG. Please be sure to read the steps carefully. Level Pet takes a maximum of 847 damage in the unlikely event that all 5 Void Cyclone stacks manage to hit it at FULL DAMAGE. You can definitely bring a lower hp level pet if you're not feeling unlucky. See comments for some commentary. |
RNG Level 14+ Script |
2 | 3.9 ![]() |
89% | 11 ![]() |
158
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2:38
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19 | |
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8~10
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Breed Script |
2 | 4.5 ![]() |
85% | 6 ![]() |
80
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1:20
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9-10 | ||
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9
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Breed Script |
2 | 4.0 ![]() |
91% | 4 ![]() |
75
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1:15
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9+ | ||
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Esta estrategia me ha funcionado de maravilla, espero que les guste. Mucha suerte
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RNG Script |
2 | 3.9 ![]() |
97% | 8 ![]() |
150
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2:30
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18 | ||
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Any Level 1+ Pet
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I've been trying for awhile to 2-pet this fight with a low level third, and I think this is the one. Depending on the damage rolls of your Slither, there's a possibility of Void Cyclone being active for 1 turn total in the fight. Because of this, your carry pet should have 129+ HP (more if it's a Flying type).
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RNG Level 1+ |
2 | 3.7 ![]() |
N/A | 5 ![]() |
152
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2:32
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20 | |
Breed Script |
2 | 5.0 ![]() |
80% | 3 ![]() |
97
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1:37
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13 | |||
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Based on the alpoxwolf#1723 strategie with little modification.
I add TD Script and third battle pet (Direbeak Hatchling) because sometime the Glutted Bleeder (mine in P/P) die before end. This PNJ isn't good for levelling pet (give really little XP) i prefer end the battle at 100%. |
Script |
2 | 5.0 ![]() |
100% | 2 ![]() |
135
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2:15
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17+ | ||
RNG |
2 | 4.8 ![]() |
N/A | 3 ![]() |
115
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1:55
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15 | |||
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Any Level 1+ Pet
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Strat by roeevv on wowhead.
Level pets are not particularly useful since the XP nerf. So if you put any half decent pet into the leveling slot, it's a guaranteed win. |
RNG Level 1+ |
2 | 4.0 ![]() |
N/A | 5 ![]() |
148
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2:28
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20-21 | |
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Any Level 14+ Pet
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This is a variation of Lazey's setup except with a Dragonling for the last 2 pets. Dragonling is strong vs magic and tough vs magic which should make it more reliable.
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RNG Level 14+ Script |
2 | 2.8 ![]() |
92% | 4 ![]() |
155
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2:35
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20 | |
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Did this WQ today and since I am in full 8.2 PTR strategy creation mode right now I thought it would be nice to spend some time and put something here that fits the post-XP-nerf requirements better than my old team.
RNG heavy team, sometimes Ikky kills two pets, sometimes he doesn't live long enough to fully debuff the second enemy, but with this superfast Dragonhawk Hatchling breed and MPD as a backup, you shouldn't have problems to win. (9-12 rounds) |
Breed Script |
2 | 2.0 ![]() |
99% | 1 ![]() |
95
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1:35
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11+ | ||
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If the enemy is one step ahead, you have to be two steps ahead.
Created this strategy to get this fight over quickly, tell me how it went for you! |
Script |
2 | 3.5 ![]() |
75% | 0 ![]() |
96
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1:36
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13+ | ||
RNG Shop |
2 | 2.0 ![]() |
N/A | 1 ![]() |
130
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2:10
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16 | |||
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Any Level 14+ Pet
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Lava Beetle can be replaced by Fire Beetle and maybe even by other Critters.
It makes a difference after which enemy spells you heal the beetle (hard to predict). |
Breed RNG Level 14+ |
2 | 0.0 ![]() |
N/A | 0 ![]() |
130
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2:10
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18 | |
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The fastest and most reliable strat I've been able to come up with from my current Pet Journal roster.
There are variations in the strat that the TDScript takes into account. You should be able to just mash the 'A' button |
Breed RNG Script |
2 | 0.0 ![]() |
65% | 0 ![]() |
107
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1:47
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15 | ||
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Any Pet
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*** REUSED ENTRY – the correct date is 2020-09-15 ***
A testament to how incredibly stupid the Shadowlands damage is. Maybe if I post more like these they will be happy to enforce a change… (LS's breeds owned: H/P and H/H) |
Breed Script |
2 | 0.0 ![]() |
0% | 0 ![]() |
115
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1:55
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16-17 | |
Breed Script |
2 | 0.0 ![]() |
100% | 0 ![]() |
110
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1:50
|
16 | |||
Breed |
2 | 0.0 ![]() |
N/A | 0 ![]() |
112
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1:52
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16 | |||
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If you think you can or think you can't, you are probably right.
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Breed Script |
2 | 2.0 ![]() |
100% | 0 ![]() |
92
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1:32
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13+ | ||
Breed Script |
2 | 2.0 ![]() |
100% | 0 ![]() |
94
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1:34
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13+ |
Incl. steps:
Any Level 14+ Pet
![]() >900 |
This is a variation of Lazey's setup except with a Dragonling for the last 2 pets. Dragonling is strong vs magic and tough vs magic which should make it more reliable.
Before | After | Experience Gain | |
---|---|---|---|
1 | ➜ | 3 | 239 |
2 | ➜ | 4 | 254 |
3 | ➜ | 4 | 267 |
4 | ➜ | 5 | 279 |
5 | ➜ | 6 | 289 |
6 | ➜ | 6 | 297 |
7 | ➜ | 7 | 304 |
8 | ➜ | 8 | 309 |
9 | ➜ | 9 | 312 |
10 | ➜ | 10 | 314 |
11 | ➜ | 11 | 314 |
12 | ➜ | 12 | 312 |
13 | ➜ | 13 | 309 |
14 | ➜ | 14 | 304 |
15 | ➜ | 15 | 297 |
16 | ➜ | 16 | 289 |
17 | ➜ | 17 | 279 |
18 | ➜ | 18 | 267 |
19 | ➜ | 19 | 254 |
20 | ➜ | 20 | 239 |
21 | ➜ | 21 | 223 |
22 | ➜ | 22 | 205 |
23 | ➜ | 23 | 185 |
24 | ➜ | 24 | 163 |
Safari Hat |
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Lesser Pet Treat |
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Pet Treat |
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Darkmoon Hat |
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Pet Battle Week |
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Pet levels to 25 with minimal XP lost |
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Additional XP above level 25 is lost |
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Teroclaw Hatchling | HP |
Mechanical Pandaren Dragonling | SS |
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
Capturing void creatures is fun they said. Nothing can go wrong they said.
1
DragonsAfterDark
wrote on 2022-12-11 20:44:30
1
MERMEL#1857
wrote on 2021-10-30 23:02:39
ability(Ravage:802) [ enemy.hp<617 ]
ability(Nature's Ward:574) [ !self(Teroclaw Hatchling:1416).aura(Nature's Ward:820).exists ]
ability(Alpha Strike:504)
ability(Decoy:334)
ability(Breath:115)
change(#2) [ self(Teroclaw Hatchling:1416).dead ]
change(Mechanical Pandaren Dragonling:844) [ self(#2).active ] (edited)
3
Mordenkainen
wrote on 2019-05-23 19:38:46
0
Snowtracker wrote on 2018-12-01 21:51:03
1
Iamgladious
wrote on 2018-09-26 14:56:28
2
Prudentius
wrote on 2018-08-23 17:07:50
That said I found the script offered to be overly complex at points. If your Teroclaw Hatchling gets its beak ripped off by the first enemy pet its best just to restart the fight. nature's ward should only ever be cast once because Water Jet will destroy the hatchling is Nature's Ward is still applied after the second enemy pet is in play for two rounds.
This is the TD Script I wrote:
change(next) [ self(#1).dead & ! self(#3).played ]
ability(Ravage:802) [ enemy.hp < 617 ]
ability(Ravage:802) [ self.speed.slow ]
ability(Nature's Ward:574) [ enemy(#1).hp.full ]
ability(Decoy:334) [ enemy.ability(Darkflame:792).duration < 2 ]
ability(#1)
Feel free to use the first line for pet swapping, but be mindful of enemy pet abilities that pull in your highest health backline pet.
1
Tuma
wrote on 2018-08-23 19:13:50
1
Prudentius
wrote on 2018-08-24 11:37:40
That line should read
ability(Nature's Ward:574) [ enemy(#1).hp.full & self.aura(Nature's Ward:820).duration < 1 ]
1
(OP) Applejack#1269
wrote on 2018-09-03 02:48:28
2
MuffinManKen
wrote on 2018-08-29 23:57:22
1
MichelleLisa#1708
wrote on 2018-08-29 23:19:05
0
crunchlab
wrote on 2018-08-23 19:22:22
1
anon wrote on 2018-08-23 16:38:09
1
Ravynsur
wrote on 2018-08-23 13:09:16
4
simrock
wrote on 2018-08-23 07:34:07
ability(Nature's Ward:574) [ !self.aura(Nature's Ward:820).exists & enemy.hp>309 & !enemy(#2).active ]
on line 3, otherwise Nature's Ward is casted too often causing your Teroclaw Hatchling to die to the 2nd enemy
3
Palorii#1278
wrote on 2018-08-23 12:10:17
2
Aarmo#21132
wrote on 2018-08-23 09:54:33
1
Moo wrote on 2018-08-23 08:51:30
0
Ruta wrote on 2018-08-23 06:47:19
Should just read Decoy. Works well otherwise if you discount your levelling pet dying regularly.
2
Churros wrote on 2018-08-23 04:04:52
1
Ibiza wrote on 2018-08-20 14:21:18
-1
Ducktok wrote on 2018-08-20 13:20:57
1
Wondercave
wrote on 2018-08-20 13:14:21
0
Vagamagus wrote on 2018-08-23 10:39:13
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