Strategy added by quake1984
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1 |
RNG-tag --> 20 attempts --> 16 wins and 4 losses (~80%)
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RNG Script |
2 | 4.7 | 13 | 100
1:40
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14 | |||
2 |
Edit to add: Let your slot 1 pet die
Alternating between having Wish hit the Puddle Terror & the Magical Crawdad prolongs the fight, but makes extra sure for a win in case of any wayward crits from Conflagrate. Even with my health at full, when my Puddle Terror went against Dustie and just needed one hit, I still almost died from Sleep RNG and Slicing Wind hits. Even if your Puddle Terror goes down, though, we still have Surge from the Crawdad to counter that ^^ |
Breed RNG Script |
2 | 4.6 | 57 | 455
7:35
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42-43 | |||
3 |
Credit to BettySwollocks on Wowhead for this strat. I found this there. It is RNG, but the only one I could get to work for me. If your pets are critted start over. If Geyser does not hit Dustie start over.
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Breed RNG Script |
2 | 3.4 | 15 | 116
1:56
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13-14 | |||
4 |
This strategy is from Wowhead (Anistasia).
The breeds I used are (it might matter) Sandyback Crawler (P/P seemed better than my S/B) Glimmershell Scuttler (H/B) Palamanter (H/S) There is still some RNG involved in killing off the first two pets quickly enough and the number of hits Dustie can get in, not to mention some RNG being introduced by Sandstorm. |
Breed RNG Script |
2 | 3.5 | 7 | 122
2:02
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18 | |||
5 |
You will want your chitterspine to be a higher speed than 298. I used the p/s in the end. I tried the s/s at first but then switch to the 299 speed. The hermit crab is was a b/b, and the ghostshell crab was an h/s. It took a few tries. It will take a few things to line up correctly, but it worked for me after awhile.
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Breed RNG |
2 | 3.2 | 10 | 111
1:51
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13-14 | |||
6 |
This may work with other breeds. I have listed the breeds I have. The RNG is awful for this fight, but this strategy seems solid for me up until Dustie comes. That moth makes or breaks this fight.
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Breed RNG |
2 | 3.4 | 1 | 95
1:35
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13+ | |||
7 |
Took inspiration from Elfyr strat but remove the Rng from Blood in water and bring a stun to finish off Pruine. This fight his very hard and got a lot of RNG all strat here can succes but RNG will remain a dominant factor.
I've tried with all breed and win but some breed got better succes. All depend on ennemy attack order |
RNG |
2 | 2.7 | 5 | 96
1:36
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11-12 | |||
8 |
Still has some RNG, but It worked for me 11 out of 15 battles, although each time the moveset had to be changed slightly depending on enemy crits, so a script would be difficult. I only tried these breeds, so please comment if other breeds work. H/P Slimy Otter might also work.
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Breed RNG |
2 | 1.0 | 1 | 115
1:55
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13+ | |||
9 | RNG |
2 | 2.0 | 3 | 110
1:50
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14+ | ||||
10 |
This is an adaptation of Klep's strategy, reducing the RNG of his in favor of the Ghost Shark RNG which seems to be more consistent.
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Breed RNG |
2 | 1.0 | 0 | 95
1:35
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13+ |
Incl. steps:
Substitutes:
1 / 6
You will want your chitterspine to be a higher speed than 298. I used the p/s in the end. I tried the s/s at first but then switch to the 299 speed. The hermit crab is was a b/b, and the ghostshell crab was an h/s. It took a few tries. It will take a few things to line up correctly, but it worked for me after awhile.
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When one is in Zaralek Cavern, one should delve deeply into its treasures.
3
You must be logged in to vote on commentsReetribution wrote on 2023-10-31 15:23:44
3
You must be logged in to vote on commentsGraywood#2280
wrote on 2023-11-18 00:19:49
1
You must be logged in to vote on commentssaskia#11231
wrote on 2024-04-07 03:18:00
2
You must be logged in to vote on commentsDragonsAfterDark
wrote on 2024-04-08 06:23:55
1
You must be logged in to vote on commentsJovian
wrote on 2024-02-15 15:35:38
7
You must be logged in to vote on commentsGráinne
wrote on 2023-05-14 21:27:04
I was using a P/S Chitterspine, P/P Slimy.
I'm inclined to think that you are right: the P/S will give you somewhat better chances than the S/S.
You could maybe improve the formatting of your instructions. They are quite clear, but people who use this site regularly will be used to a longer layout, like:
Turn 1 Black Claw
Turn 2 Swarm
(italics) Repeat Black Claw and Swarm until Chitterspine dies
(italics) Bring in your Slimy
Turn 1 Expunge
(italics) If your Slimy dies here, restart
(against Tempe) Use Ooze Touch until Tempe or Slimy dies
(against Dustie) Sewage Eruption
(italics) Bring in your Ghostshell Crab
Turn 1 Spirit Spikes
There definitely is some RNG in the battle. That's unavoidable. I suggest you add an RNG tag so people are not disappointed if it doesn't work for them first time,
All the Chitterspine breeds are faster than 297, so you can remove that note.
(edited)
3
You must be logged in to vote on comments(OP) quake1984
wrote on 2023-05-15 19:54:04
1
You must be logged in to vote on commentsGráinne
wrote on 2023-05-15 21:44:47
1
You must be logged in to vote on commentsschlumpf#2707
wrote on 2023-05-22 17:30:57
In addition to the suggestions above, please use the BBCodes for referencing abilities or pets since that will automatically translate it for international users.
Your last two lines seem to repeat themselves: you ask to use Spirit Spikes twice.
I'd suggest to tell users to use Bubble in the end to avoid early death.
You request the last pet to have specific abilities in slot 1 and 2, but never use them. This prevents the site from automatically suggesting alternative pets for players who haven't collected your choice (there are no pets with the exact same moveset, but there are pets with the spikes).
Many users use scripts to speed up their battles. You can write a script yourself and add it to the strategy with the "TD" tab on the left side. Often, users suggest scripts that you can use (having it in a comment is okay, but having it in the TD tab makes it visible in the strategy list). I have provided a script you can copy in a sibling comment.
Also, as you noted the speed of your pets is important. You can add a requirement for the pets in the pet selection screen. Users will be told that their pet likely will not win, but they can try if they want to. It does make it easier to see whether you can use a strategy though. (edited)
2
You must be logged in to vote on commentsMaryG571
wrote on 2024-02-04 16:55:46
1
You must be logged in to vote on commentsKvasi#2203
wrote on 2023-09-16 16:25:02
1
You must be logged in to vote on commentsPoetic
wrote on 2023-08-30 21:14:43
2
You must be logged in to vote on commentsPoetic
wrote on 2023-08-30 20:35:15
3
You must be logged in to vote on commentsDragonsAfterDark
wrote on 2023-05-27 05:01:43
If Tempe uses Heat Up on their Round 1: Restart. Otherwise, you need two Swarm hits to get Tempe 'down half way' sans crits.
If Dustie kills your slimy pet in slot 2 before it can use Sewage Eruption, restart OR hope Dustie uses 3 Slicing Wind hits on your Ghostshell's Spirit Spikes.
If Dustie only hits your Spirit Spikes once, you'll probably need to restart no matter what. If they only hit it twice and you didn't get to Sewage Eruption, same story.
15+ tries, even ignoring the above advice just in case I was lucky for pet 2 & 3 RNG, and no joy. Rounds and time are an estimation.
13
You must be logged in to vote on commentsschlumpf#2707
wrote on 2023-05-22 17:32:06
test(You might want to retry) [ enemy(#2).hpp > 50 & self(#1).dead ]
test(You really want to retry) [ self(#2).dead & !enemy(#2).dead ]
use(Black Claw:919) [ !enemy.aura(Black Claw:918).exists ]
use(Swarm:706)
use(Expunge:450) [ enemy(#2).active ]
use(Nether Blast:608) [ enemy(#2).active ]
use(Sewage Eruption:2062)
use(Nether Blast:608)
use(Spirit Spikes:914)
use(Bubble:934)
use(#1) [ self(#3).active ]
change(next)
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