Strategy added by Johny
15
15
Average rating: |
4.6 |
Ratings: |
28 |
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1 |
The enemies don't use their abilities in a particular order, hence the priority system.
Video for Fight |
Script |
2 | 4.9 | 125 | 88
1:28
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12+ | |||
2 |
Any Pet
Any Pet
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Script |
2 | 4.6 | 15 | 190
3:10
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30+ | |||
3 | Script |
2 | 4.4 | 29 | 110
1:50
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13+ | ||||
4 | Script |
2 | 5.0 | 9 | 89
1:29
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13+ | ||||
5 |
Any Level 1+ Pet
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Modified leveling version of a strategy by DragonsAfterDark
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RNG Level 1+ Script |
2 | 3.7 | 22 | 110
1:50
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14+ | ||
6 |
What a terrible fight!
Strat I had a bit of success with but must be S/B Vibrant. Have won in as early as 11 rounds, 1:15 |
Breed Script |
2 | 5.0 | 1 | 108
1:48
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15+ | |||
7 |
An attempt to counter the high RNG tamer with a consistent strategy.
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Script |
2 | 5.0 | 3 | 85
1:25
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11+ | |||
8 | RNG |
2 | 0.0 | 0 | 69
1:09
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11 | ||||
9 |
This particular comp may be funny for you to play as it uses quite uncommon pets, Blinky and E'rnee, very, VERY good pets yet soo underrated... Also, since this fight is very RNG and tricky, combat might lasts between 12-16 rounds and be quite funny and exciting :)))). Tested roughly 30 times, DIDN'T fail even once. Enjoy :)
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Shop Unobtainable |
2 | 0.0 | 0 | 110
1:50
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15+ | |||
10 | Script |
2 | 2.0 | 0 | 115
1:55
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17 |
Incl. steps:
Any Pet
Any Pet
Substitutes:
1 / 3
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For the best display of your strategy, please follow these guidelines:
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Flying things! *pounce*
1
You must be logged in to vote on commentsGlek
wrote on 2023-05-26 17:07:20
1
You must be logged in to vote on commentsDysfonction#2146
wrote on 2023-05-08 11:50:59
Right now it's just spamming Emerald Presence lol
1
You must be logged in to vote on comments(OP) Johny
wrote on 2023-05-09 16:57:06
4
You must be logged in to vote on commentsmirjahmia
wrote on 2023-04-03 10:08:27
4
You must be logged in to vote on commentsNachoman#2323
wrote on 2023-05-06 22:09:37
ability(#2) [self.aura(Smaragdpräsenz:823).duration<=1]
ability(#3) [self.hp<800]
ability(#1)
standby
1
You must be logged in to vote on commentsМегадэмейдж#2167
wrote on 2024-03-06 11:53:44
change(#1)[!self(#1).active]
change(#2)[enemy(#2).active & !self(#2).played]
change(#3)[enemy(#3).active & !self(#3).played]
use(:598) [self.hp<800]
use(:597)[!self.aura(:823).exists]
use(:525)
standby
2
You must be logged in to vote on commentsdeepstorm
wrote on 2024-01-23 07:05:04
New Comment: