Haunted Humanoids | Deathly Dragonkin | Flickering Fliers | Unholy Undead | Creepy Critters |
Mummified Magics | Eerie Elementals | Beast Busters | Aquatic Apparitions | Macabre Mechanicals |
Strategy added by Eikka#2261
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Average rating: |
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Ratings: |
27 |
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With no crits, this works 100% of the time.
My aim was to remove as much RNG as possible, so no relying on Flurry to hit three times instead of two, or high rolling on Burrow, etc. What's left is the possibility of Tinyhoof killing your Muck Slug before you can use Quicksand. A critical high-roll Horn Gore will mean you'll have to restart, as would a high-roll Horn Gore plus a critical Horn Attack. You'd also need to restart if Shelby crits with both Toxic Fumes AND Sludge Claw, but I've never seen that happen. Good luck! |
RNG Script |
2 | 4.9 | 90% | 110 | 100
1:40
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13 | ||
Updated 28 January 24, now with...more bunny!
1. Replaced the Lovebird Hatchling with the Archetype of Multiplicity. 2. Added a script. |
RNG Script |
2 | 4.6 | 91% | 65 | 155
2:35
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26+ | ||
Not gonna lie, this strategy is extremely weak to incoming crits, so I think I will check back later to hopefully find something less vulnerable.
*** Created on Beta, so maybe not final *** |
Breed RNG Script |
2 | 4.8 | 80% | 10 | 114
1:54
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15 | ||
New strat, inspiration from thebl4ckd0g after finding flaws in previous version.
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RNG Script |
2 | 5.0 | 98% | 1 | 113
1:53
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10 | ||
This got one star, but I re-ran it and it still worked great!
Note: Other breeds might work. |
Breed RNG |
2 | 3.6 | N/A | 3 | 107
1:47
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18+ | ||
Any Level 25+ Critter
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Breed RNG |
2 | 4.0 | N/A | 1 | 135
2:15
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21+ | ||
A bit of RNG on Moth Dust and Moth Balls but even if it doesnt sleep there is still a chance of winning. Definitely not a 100% stratergy though.
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RNG Script |
2 | 3.0 | 20% | 7 | 132
2:12
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19+ | ||
Breed RNG |
2 | 3.0 | N/A | 2 | 134
2:14
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21 | |||
RNG: Any crit from enemy team and you can reset
Didn't tried with differents breed for the snails first strategy so if it is not clear enough, I will provide details |
Breed RNG |
2 | 2.6 | N/A | 3 | 110
1:50
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18+ | ||
Breed RNG |
2 | 0.0 | N/A | 0 | 107
1:47
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10+ | |||
RNG Script |
2 | 0.0 | 98% | 0 | 122
2:02
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13 |
Incl. steps:
Substitutes:
1 / 16
1 / 6
A bit of RNG on Moth Dust and Moth Balls but even if it doesnt sleep there is still a chance of winning. Definitely not a 100% stratergy though.
Before | After | Experience Gain | |
---|---|---|---|
1 | ➜ | 3 | 239 |
2 | ➜ | 4 | 254 |
3 | ➜ | 4 | 267 |
4 | ➜ | 5 | 279 |
5 | ➜ | 6 | 289 |
6 | ➜ | 6 | 297 |
7 | ➜ | 7 | 304 |
8 | ➜ | 8 | 309 |
9 | ➜ | 9 | 312 |
10 | ➜ | 10 | 314 |
11 | ➜ | 11 | 314 |
12 | ➜ | 12 | 312 |
13 | ➜ | 13 | 309 |
14 | ➜ | 14 | 304 |
15 | ➜ | 15 | 297 |
16 | ➜ | 16 | 289 |
17 | ➜ | 17 | 279 |
18 | ➜ | 18 | 267 |
19 | ➜ | 19 | 254 |
20 | ➜ | 20 | 239 |
21 | ➜ | 21 | 223 |
22 | ➜ | 22 | 205 |
23 | ➜ | 23 | 185 |
24 | ➜ | 24 | 163 |
Safari Hat |
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Lesser Pet Treat |
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Pet Treat |
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Darkmoon Hat |
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Pet Battle Week |
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Pet levels to 25 with minimal XP lost |
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Additional XP above level 25 is lost |
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Imperial Silkworm | HH |
Spring Rabbit | SS |
Scooter the Snail | HH |
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For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
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Unicorn!!!
1
You must be logged in to vote on commentsAgrogas#2257
wrote on 2023-10-02 15:56:58
1
You must be logged in to vote on commentsXar wrote on 2022-05-15 18:45:19
1
You must be logged in to vote on commentsGráinne
wrote on 2022-05-16 08:01:07
Very well explained. I wish all comments were of that quality!
1
You must be logged in to vote on commentsSaaappy
wrote on 2021-10-14 16:06:54
I was able to win by sleeping Shelby in Round 1, then relying on some RNG and speed changes against Tinyhoof. After defeating Tinyhoof, Shelby comes back and will likely defeat your Silkworm. If you rely on the TD script here, it will forfeit the fight. Don't do this!
Use the Spring Rabbit against Shelby, use Dodge -> Flurry -> Flurry. Shelby should die after the second Flurry.
Your Spring Rabbit will die to Glitterwing, no doubt about it. So do what you can against it. Glitterwing should use Moonfire to finish you off, so it won't be available for 3 rounds.
When Scooter comes in use Shell Shield first, then Ooze Touch. In Round 18, Glitterwing will use Amplify Magic, so you need to use Dive here to avoid Moonfire in the next round since Glitterwing is faster than Scooter. Wrap up the fight with Ooze Touch spam and Shell Shield, if necessary.
1
You must be logged in to vote on commentsKym#11686
wrote on 2021-01-24 18:37:23
1
You must be logged in to vote on commentsLornaa
wrote on 2021-01-04 06:29:10
2
You must be logged in to vote on commentsspottsy
wrote on 2020-12-12 00:29:38
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