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vs. Chomp

Strategy added by DragonsAfterDark

98

Average rating:

4.8

Ratings:

95

Incl. steps:

Click the button to copy the script into your clipboard:

ability(Curse of Doom:218)
ability(Haunt:652)
ability(Inflation:1002)
change(next)
Chomp 154911
Special or not:0Special or not:102112387116312380

Skills: * 2 1
Breed: Any

Unborn Val'kyr
This pet can have the following breeds:

Breed Health Power Speed
BB 1562 292 244
HH 1806 276 227


Special or not:0Special or not:220013207301113200

Skills: 2 * *
Breed: Any

Lil' Bling
This pet can have the following breeds:

Breed Health Power Speed
SS 1400 260 325


1 ZR0 1 0

Any Level 25+ Pet

Substitutes:

1
Note: You have selected a substitute pet.
The strategy might fail if you use it with this pet instead of the one the strategy creator intended.

The substitute finder looks for these criteria in relation to the original pet:
  • Same family
  • Has the required skills
  • Has the required stats (if specified)
  • Ignores specific breed requirements for the main pet, as breeds can be very different for substitutes

1 / 2

1

I specifically went out and caught a B/B Unborn Val'kyr, made it rare and lvl 25, and unless Chomp crits with Devour X the UBV has enough health to take both hits to use Haunt.

643 + 643 = 1,286
B/B UBV HP = 1562

Low XP
TD Script
The strategy offers a TD script that can be used with the TD Script addon. You can copy the script by clicking on the button to the left of the pets.
This table shows the level increase for completing the fight with level 25 pets and one carry pet.
Partial level experience is not included in the calculation.

Before After Experience Gain
14319
24339
35356
45372
56385
66396
77405
88411
99416
1010418
1111418
1212416
1313411
1414405
1515396
1616385
1717372
1818356
1919339
2020319
2121297
2222273
2323246
2424218

Safari Hat

Lesser Pet Treat

Pet Treat

Darkmoon Hat

Pet Battle Week

















Enemy Pets:
Strategy last updated:
2019-07-20 23:32:31
Strategy created:
2019-05-06 14:04:26
71.97, 51.19 (TomTom)
136799
Pageviews. This number indicates how often this strategy has been accessed by visitors.
Turn 1
Unborn Val'kyr
Curse of Doom
Haunt
Lil' Bling
Inflation
Any Level 25+ Pet
Pass
Bring in your Unborn Val'kyr
Bring in your Lil' Bling
Swap to your Unborn Val'kyr
Swap to your Lil' Bling
An enemy pet comes in
Any standard attack will finish the fight
 
Unborn Val'kyr
Lil' Bling
Any Pet
Curse of Doom
Haunt
Inflation
Turn 2
Unborn Val'kyr
Curse of Doom
Haunt
Lil' Bling
Inflation
Any Level 25+ Pet
Pass
Bring in your Unborn Val'kyr
Bring in your Lil' Bling
Swap to your Unborn Val'kyr
Swap to your Lil' Bling
An enemy pet comes in
Any standard attack will finish the fight
 
Unborn Val'kyr
Lil' Bling
Any Pet
Curse of Doom
Haunt
Inflation
Bring in your Lil' Bling
Unborn Val'kyr
Curse of Doom
Haunt
Lil' Bling
Inflation
Any Level 25+ Pet
Pass
Bring in your Unborn Val'kyr
Bring in your Lil' Bling
Swap to your Unborn Val'kyr
Swap to your Lil' Bling
An enemy pet comes in
Any standard attack will finish the fight
 
Unborn Val'kyr
Lil' Bling
Any Pet
Curse of Doom
Haunt
Inflation
Turn 1
Pass
Unborn Val'kyr
Curse of Doom
Haunt
Lil' Bling
Inflation
Any Level 25+ Pet
Pass
Bring in your Unborn Val'kyr
Bring in your Lil' Bling
Swap to your Unborn Val'kyr
Swap to your Lil' Bling
An enemy pet comes in
Any standard attack will finish the fight
 
Unborn Val'kyr
Lil' Bling
Any Pet
Curse of Doom
Haunt
Inflation
Turn 2+
Unborn Val'kyr
Curse of Doom
Haunt
Lil' Bling
Inflation
Any Level 25+ Pet
Pass
Bring in your Unborn Val'kyr
Bring in your Lil' Bling
Swap to your Unborn Val'kyr
Swap to your Lil' Bling
An enemy pet comes in
Any standard attack will finish the fight
 
Unborn Val'kyr
Lil' Bling
Any Pet
Curse of Doom
Haunt
Inflation



14 Alternatives

55 Comments (EN)

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Shadowball

wrote on 05/03/2020

Script for leveling pet in slot #3:

ability(Curse of Doom:218)
ability(Haunt:652)
change(#3) [!self(#2).played]
change(#2) [self(#3).active]
ability(Inflation:1002)
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CyrealReeper

wrote on 03/16/2020

I added a level pet to this. Instead of passing I just swapped to a level pet and then lil bling. I forgot to see how much of a hit it took so I'll have to check for that next time.
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CyrealReeper

wrote on 03/16/2020

It seems the level pet doesn't even take a hit.
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Alan wrote on 11/30/2019

Not sure what I'm doing wrong but this isn't working. 3 times (with both HH and BB) Valks and he killed Bling getting the heal before I could get him.
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Gráinne

wrote on 11/30/2019

Well, I can assure you it works, because it's the strat I use. And it's about as straightforward as a strat can be.

This may sound like a silly question, but are you sure you're actually on Chomp? You wouldn't be the first to mistake which battle you're in. :)
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Gráinne

wrote on 12/01/2019

When you bring in your Bling, that's when you do your Pass.

You pass on the round Chomp uses paralyzing venom, so there is no interruption.

The Pass button is red, above the usual pet ability buttons.
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Alan wrote on 12/01/2019

Gotcha, thanks
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Drewi wrote on 08/15/2019

"I specifically went out and caught a B/B Unborn Val'kyr, made it rare and lvl 25, and unless Chomp crits with Devour X the UBV has enough health to take both hits to use Haunt.

643 + 643 = 1,286
B/B UBV HP = 1562"

Well, Chomp DOES indeed ocassionally crit and the battle has to be restarted, so why risk a B/B when the H/H always survives the crit (edited)
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(OP) DragonsAfterDark

wrote on 08/16/2019

Not everyone has an H/H, and I was making sure I was correct that no breed restriction was necessary,
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Morichar

wrote on 07/21/2019

As SammyJoe mentioned, script does not match the listed steps (it never passes). Just add a standby above the change and you are gold.

ability(Curse of Doom:218)
ability(Haunt:652)
ability(Inflation:1002)
standby
change(next)
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(OP) DragonsAfterDark

wrote on 07/21/2019

Because you get interrupted you don't need a standby in the script. The pass is there for the people putting the moves in manually.
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Morichar

wrote on 07/21/2019

I can only speak for my own testing, but every time I fought Chomp, Lil' Bling was stunned and the script swapped to my 3rd slot pet instead of waiting for the stun to fall off. I had to add standby, YMMV.
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(OP) DragonsAfterDark

wrote on 07/21/2019

It shouldn't because it's a single round stun, meaning the stun doesn't carry over into a second round which would trigger the pet swap. Just tested it (again) and the script worked fine.
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keni wrote on 07/20/2019

B/B Valkyr failed. Used H/H. Success!
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Drewi wrote on 07/20/2019

B/B Unborn Val'kyr fails
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Saffie

wrote on 07/08/2019

Clockwork Gnome with built turret, Ikky with Black claw and flock, finished ;)
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Lashley93#2527

wrote on 07/26/2019

This works for me easily, thanks
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Rusty5poon#2641

wrote on 07/08/2019

Worked great
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ASeaFlapFlap wrote on 07/08/2019

Unborn + Ikky worked as well. Didn't even have to bring out a third.
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SammyJoe

wrote on 07/01/2019

The TD Script attached to this strat doesn't follow the strat exactly. I adjusted it so it did, and also removed the names of the spells so it would work for non-english players:

if [ self(#1).active ]
ability(#2)
ability(#3)
endif
if [ self(#2).active ]
standby [self.round=1]
ability(#3)
ability(#1) [self.round=3]
endif
change(next)
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(OP) DragonsAfterDark

wrote on 07/01/2019

My script should work for all, since it has ability IDs. The only difference is the standby, which isn't necessary to script in, because Chomp interrupts you anyway.
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schlumpf#2707

wrote on 07/01/2019

Please also note that using ability slot instead of ID is strongly vulnerable to break when they reorder abilities or when the automatic substitution pet this site offers has the abilities in different slots.

The names in abilities in scripts are just a fallback. As I’m playing in German i replace them with shorter English strings when I post scripts. Those strings surely never are right, yet scripts still work.

That script,
ability(Curse of Doom:218)
ability(Haunt:652)
ability(Make it Rain:985)
ability(Inflation:1002)
change(next)
and
ability(curse:218)
ability(haunt:652)
ability(rain:985)
ability(capitalism:1002)
change(next)
Should be 100% equivalent.
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schlumpf#2707

wrote on 07/01/2019

BTW, in your alternative script, the last conditional is superfluous. One can shorten the script to

ability(#2) [ self(#1).active ]
ability(#3)
ability(#1) [ self(#2).active ]
change(next)

But as said, I strongly advice to not use slots. One can also nicely see how slot+pet-condition nicely translates to specific ability id.
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Threewolves

wrote on 06/28/2019

Just wanted to say thanks for this strategy and for all the others you've posted for 8.2. I'm sure a bunch of work and testing went into these and it saves everyone a ton of time when we're trying to do the quests in the new content.
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(OP) DragonsAfterDark

wrote on 06/28/2019

No problem; happy to help :)

Once the initial rush to get the achieves is over, I'm sure people will come up with better/faster ones, heh.