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Now that we’re back from that lovvvely commercial break….
With the nerfing of the pet xp, you can completely ignore everything after when Shlby comes in. Terorclaw Hatchling and solo this. Throw a Hawk Eye when possible and just Alpha Strike the rest of the time.
Tweaked tdScript to elimate unneccessary steps or booleans. Works just as well and doesn't result in Tero dying or needlessly passing rounds. The most damage your lvl pet should take is 240 damage from Tidal Wave barring any weaknesses or crits so you can adjust your lvl cap based on that info.
Keep in mind my Tero is H/P and my Ikky is P/S. YMMV
I changed the TD Script to do a few things differently. If enemy #3 is less than 600 hp and TCH is still alive, swap to the level pet then to Ikky. If Ikky is out and hp is less than 600 then just do flock (two rounds will kill it). Also, on enemy #2 don't do hawk eye unless they are underwater. Seems to work better this way.
What's the purpose of keeping the Teroclaw in if Shelpy gets below 600 HP? If you're swapping in your level pet anyway wouldn't the net result be the same if ya just swapped once below the 600 HP threshold?