Strategy added by Remte
Average rating: |
0 |
Ratings: |
0 |
Your vote: |
|
Creator |
|||||||||
---|---|---|---|---|---|---|---|---|---|
Tags
Filter strategies:
These options reset all other sorting filters. |
|||||||||
Script |
2 | 5.0 | 100% | 55 | 95
1:35
|
12-13 | |||
Any Pet
|
9 turns. Your 3rd pet doesn't get much XP, but it will need to survive 2 BONESTORMs and one Primal Cry.
Most pets: 675 HP Critter pets: 782 HP Humanoids: 900 HP Script thanks to vomitose |
Script |
2 | 5.0 | 94% | 9 | 86
1:26
|
9-10 | |
6 rounds.
|
Script |
2 | 5.0 | 95% | 12 | 67
1:07
|
6 | ||
Any Level 5+ Pet
|
Level 5+ Script |
2 | 5.0 | 54% | 10 | 61
1:01
|
6 | ||
Any Level 25+ Mech
|
I tested only with P/P Iron Starlette
|
Breed RNG Script |
2 | 4.8 | 92% | 6 | 84
1:24
|
8 | |
Any Level 9+ Pet
|
Axebeak used: P/B. Technically any Power breed should work.
This strategy is a slight modification from Lazey's Strategy |
Level 9+ |
2 | 3.5 | N/A | 9 | 105
1:45
|
14+ | |
Never have more children than you have car windows.
|
Breed Script |
2 | 5.0 | 100% | 2 | 113
1:53
|
12 | ||
8
|
Shop Script Unobtainable |
2 | 5.0 | 100% | 5 | 80
1:20
|
8 | ||
Any Level 18+ Pet
|
By Beriberi on Wowhead . None of the strats here were working for me, but i remembered that there was one i used to use. All pets here are pretty easy to get ahold of too, so i hope this helps others!
|
RNG Level 18+ |
2 | 5.0 | N/A | 3 | 145
2:25
|
17 | |
Possibly the fastest strategy for this encounter. Averaging 10 rounds. How many rounds was this strategy for you? Please leave a comment and include your Iron Starlette breed. Thank you.
|
Script |
2 | 5.0 | 96% | 1 | 95
1:35
|
10 | ||
Script |
2 | 5.0 | 98% | 5 | 63
1:03
|
6 | |||
Any Level 10+ Pet
|
Delta has an annoyingly random moveset, but this strategy does not fail.
Shadowlands Update: Works the same as of pre-patch. We don't get XP for Carry Pets anymore, but your Carry Pet needs about 450 HP to survive one BONESTORM and a Primal Cry. Humanoids and Critters need about 560 Script thanks to Sluggs |
Level 10+ Script |
2 | 4.2 | 44% | 3 | 92
1:32
|
9-11 | |
Any Level 15+ Pet
|
Yellow Moths are easy to obtain and very hard hitting flyers. I found it more reliable than the mechs and Coccoon Strike is on a much shorter cooldown than Decoy, additionally Moth Dust will occasionally sleep an opponent for a round.
|
Breed RNG Level 15+ |
2 | 3.0 | N/A | 1 | 122
2:02
|
15 | |
Script thanks to Stevietv
|
Script |
2 | 0.0 | 7% | 0 | 105
1:45
|
11+ | ||
Any Pet
|
Copy of my Family Battler strat, optimised for effectiveness against last pet :)
|
Breed |
2 | 0.0 | N/A | 0 | 106
1:46
|
13 | |
2 | 0.0 | N/A | 0 | 141
2:21
|
16 | ||||
Any Pet
|
There is the usual 5% chance that Cannon Shot will kill Little Blue due to a crit.
|
Breed Script |
2 | 0.0 | 5% | 0 | 95
1:35
|
12-13 | |
Updated and secured against odds as much as possible.
Thanks to @Prudentius for tips and new TD script. Pet 3 info: It not always has to enter the battle and therefore has number 3 despite appearing earlier. You can use something else than a Rabbit as long as it can finish Scars. A pet with Feign Death, such as one of marsuuls, would be nice. |
Script |
2 | 0.0 | 100% | 0 | 94
1:34
|
10+ | ||
Any Pet
|
Found this strategy on youtube. Thanks to the owner of this video to help out on this battle!
Pack Leader |
2 | 0.0 | N/A | 0 | 127
2:07
|
14 | ||
2 | 0.0 | N/A | 0 | 123
2:03
|
14 | ||||
round 8
|
RNG Shop Script Unobtainable |
2 | 0.0 | 97% | 0 | 87
1:27
|
8 | ||
fast
|
Breed Script |
2 | 0.0 | 100% | 0 | 100
1:40
|
12 | ||
I did have one time if Ikky gets crit too much might die early. As long as Ikky kills Delta it should be okay.
anyone better at be at scripting can clean it up. idk how, but if you could make the script switch out to microbot once little blue comes out you may be able to reduce the total amount of rounds needed. |
Script |
2 | 0.0 | 98% | 0 | 120
2:00
|
14+ | ||
Any Pet
|
8~9
|
Breed Script |
2 | 1.8 | 12% | 1 | 88
1:28
|
10 | |
Any Level 5+ Pet
|
My only Iron Starlettes are P/P, H/P and P/S. I have no reason to believe that P/B will not succeed. H/H may require an additional Powerball after the second Wind-Up.
P/P and P/S both seem to cut it close as far as surviving goes, but the Mechanical Failsafe ability has saved them every time I've tried this. |
Breed RNG Level 5+ |
2 | 1.0 | N/A | 0 | 94
1:34
|
10 |
Incl. steps:
Substitutes:
1 / 14
Updated and secured against odds as much as possible.
Thanks to @Prudentius for tips and new TD script.
Pet 3 info: It not always has to enter the battle and therefore has number 3 despite appearing earlier. You can use something else than a Rabbit as long as it can finish Scars. A pet with Feign Death, such as one of marsuuls, would be nice.
Before | After | Experience Gain | |
---|---|---|---|
1 | ➜ | 3 | 239 |
2 | ➜ | 4 | 254 |
3 | ➜ | 4 | 267 |
4 | ➜ | 5 | 279 |
5 | ➜ | 6 | 289 |
6 | ➜ | 6 | 297 |
7 | ➜ | 7 | 304 |
8 | ➜ | 8 | 309 |
9 | ➜ | 9 | 312 |
10 | ➜ | 10 | 314 |
11 | ➜ | 11 | 314 |
12 | ➜ | 12 | 312 |
13 | ➜ | 13 | 309 |
14 | ➜ | 14 | 304 |
15 | ➜ | 15 | 297 |
16 | ➜ | 16 | 289 |
17 | ➜ | 17 | 279 |
18 | ➜ | 18 | 267 |
19 | ➜ | 19 | 254 |
20 | ➜ | 20 | 239 |
21 | ➜ | 21 | 223 |
22 | ➜ | 22 | 205 |
23 | ➜ | 23 | 185 |
24 | ➜ | 24 | 163 |
Safari Hat |
|
Lesser Pet Treat |
|
Pet Treat |
|
Darkmoon Hat |
|
Pet Battle Week |
= |
Pet levels to 25 with minimal XP lost |
|
= |
Additional XP above level 25 is lost |
|
Vengeful Porcupette | HP |
Pet Bombling | HS |
Rabbit | BB |
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
Is a group of dinosaurs really called a pack? How about a pride? A bask? A ... business?
1
You must be logged in to vote on commentsArnor
wrote on 2018-10-29 10:00:02
Very range dependend.
2
You must be logged in to vote on comments(OP) Remte
wrote on 2018-10-29 16:22:56
The case you describe is indeed possible and it involves Delta killing itself while performing Hunting Party. Delta seems to always start from Thrash, and so this may occur in two cases between rounds 2 and 4:
• Thrash, Black Claw, Hunting Party – this is bad
• Black Claw, Hunting Party – there it's complicated, with no crits/beast racial of yours Delta will have 11 HP at round 4 for you to finish it off, otherwise it will die
In all other cases, either you should be killing the enemy off when the round 4 has started, or it will kill itself performing Thrash. Note that without Black Claw, Hunting Party will be blocked as soon as the spikes are up, so 2!T+3!HP is excluded.
Thank you for this. I will expand the note.
There are only so little you can do to keep external RNG in check, usually either a team control or the quickness is a key. The Direbeak strat seems to have a similar dynamic. :)
1
You must be logged in to vote on commentsNoozlie wrote on 2018-09-24 02:18:59
1
You must be logged in to vote on commentsEpox wrote on 2018-09-24 01:03:38
New Comment: